2 threads found!
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arcas | 16 | 446 | ||
arcas | 23 | 340 |
15 comments found!
Thread: White Text + White Background = BAD REDESIGN | Forum: Suggestion Box
I'm running Firefox 2.0.0.4 on a Mac and popped over the forums to report this very issue. Not sure how such a gross error got over looked, but this design renders areas of the site unusable, in any practical way. I'm glad it's on the fix list - I hope it's near the top.
--Rob
Thread: HELP ME!!! D|S crashes with moderately sized files (...sob...) | Forum: DAZ|Studio
WOO-HOO! Problem seems to be fixed. Upgraded my video card, bypassing the onboard video in favor of a PNY 7300GT. My test subject rendered fine - it's crashed on all previous attempts. So I suspect the culprit was D|S's increasing demands for Open GL support.
Man - it feels good to have this behind me after almost six months of wrestling.
--Rob
Thread: HELP ME!!! D|S crashes with moderately sized files (...sob...) | Forum: DAZ|Studio
We updated the integrated drivers last week, to no avail. So it's onto a new card, which I probably need for Bryce work anyway.
Thread: HELP ME!!! D|S crashes with moderately sized files (...sob...) | Forum: DAZ|Studio
Thanks. Yeah, that's my current plan. I've eliminated just about all the other usual suspects.
Thread: HELP ME!!! D|S crashes with moderately sized files (...sob...) | Forum: DAZ|Studio
There's no common component, nor does it seem that any one component is the problem. It seems to have more to do with the complexity of a scene. I've had scenes that rendered fine until an additional figure was added. That figure will render just fine on its own, so it seems to be a file "quantity" over "quality" issue. However I still haven't figured out a solid "file size line" that, when crossed, will create the problem.
Thread: HELP ME!!! D|S crashes with moderately sized files (...sob...) | Forum: DAZ|Studio
It's an integrated card, right now. An interesting thought, but I think it can be discounted as there's no randomness once the bug arises. It crashes a given file in the same place each time. And sometimes long renders with relatively simple scenes will go fine. Thanks for teh suggestion, though.
Thread: HELP ME!!! D|S crashes with moderately sized files (...sob...) | Forum: DAZ|Studio
No to the first two (but I can easily do that when I get home tonight) and yes to the second two. I'm not sure how likely these are, but anything's worth trying. I hope to update my video drivers tonight. Right now I think it's the best candidate, although I'm not holding my breath. I thought changed the drive for the pagefile would have nailed it. It sounded good on paper!
(...heavy sigh...)
Thread: HELP ME!!! D|S crashes with moderately sized files (...sob...) | Forum: DAZ|Studio
1.5 is a patch, not a complete version. I've tried fresh DL's and installs on both, already, as well as the content packs.
Thread: HELP ME!!! D|S crashes with moderately sized files (...sob...) | Forum: DAZ|Studio
Yep, I upgraded from that previous version. The crash actually started with the previous version and continues with 1.5.
Thread: HELP ME!!! D|S crashes with moderately sized files (...sob...) | Forum: DAZ|Studio
Yes and yes. Just did a fresh reinstall today. Been playing the render options over the last three days. No change so far.
Thread: HELP ME!!! D|S crashes with moderately sized files (...sob...) | Forum: DAZ|Studio
Thread: Postwork | Forum: DAZ|Studio
I think you're getting too hung up on labels. 3D. 2D. It's all art, in the end - and 3D may be how something's modeled, but 2D is how it's usually displayed. Arguing seems silly. The only thing that really matters is that the end result is the best it can be, no matter what tools you employ to get there. Sure, in some specialized online galleries they might try to make the 2D-3D distinction, but in the real world an art director (or anyone that has their head screwed on straight) isn't going to reject an image because it was made with such-and-such a tool. They may reject it cause it looks bad, but that's something else all together. And an art show isn't going to toss someone out on their butt because they embedded sawdust in their acrylic to achieve a certain effect.
"by not using postwork you are limiting yourself"
That's true. Or at the very least what you can do with postwork in 10 minutes may very well take 4 hours if you're committed to modeling it, instead - and the results may be identical. Anyone can choose to stick to just 3D if they really want.... I just don't understand why they'd want to if empoying other tools could save them time and potentially improve the final image.
Thread: Postwork | Forum: DAZ|Studio
A 3D rendering application is a tool - and one of many available to the digital artist. To say that you should be restricted to that is absurd. It's like saying that an acrylic painter can only use a bsable brush, but not an airbrush. As everyone above has said, the ONLY thing that matters is the end result.
This certainly isn't the first time I've heard of this "limit" to how the digital artist should work. The only thing I can figure is that it's be promoted by those who don't have enough conventional art skills to do proper postwork. Whatever the case it's a silly notion.
Thread: POSER stuff can run on DAZ STUDIO, right? | Forum: DAZ|Studio
But you would still be able to set the morph by hand -you'd just lose the automatic link. The same applies to some other kinds of "remote control" - you may need to set values by hand... This is not always so. Case in point is Aery Soul's La Vanitie package. You can adjust the pose morphs when you first apply the clothes, but once the file is saved an reopened the morphs not only reset, but they lock up. This is not true for the Fit morphs in that package, only the motion morphs. I've found Poser stuff to work in DAZ (in my limited time in this art) about 95%. Incompatibilities aren't usually crippling, but there are some exceptions like the one above.
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Thread: White Text + White Background = BAD REDESIGN | Forum: Suggestion Box