4 threads found!
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27 comments found!
Thread: Poser 8 and casting shadows from lights | Forum: Poser - OFFICIAL
Thread: 2d backgrounds of related locations? | Forum: The MarketPlace Wishing Well
I noticed it also. Wanting to do something different with backgrounds you just gave me the answer!!! Thanks.
Thread: Mc6 MT5 From Jpeg formats and texturing. | Forum: Poser - OFFICIAL
I actually figured it out. I can sve either one once i creat the new item. I will ned to decide which one is better for my customer base. Thanks everyone.
I really appreciate all the help.
Callie
Thread: Mc6 MT5 From Jpeg formats and texturing. | Forum: Poser - OFFICIAL
Quote - I you want to save your "Mt5 or mc6" files as a mat pose you can get very good results using ShaderSpider form Daz.
cheerio
lululee
Thanks SWEETIE!!!
Callie
Thread: Mc6 MT5 From Jpeg formats and texturing. | Forum: Poser - OFFICIAL
Yes i did. Sorry to make iths confusing, been a rough morning. I need coffee... THANKS I GOT IT NOW!!!!! Ok now off to work really hard on new items. OHHHH i'm gonna have some fun now. I think we all need it. SORRY!!! Ok apple pies for every one!! YUM!!! T
Callie
Thread: Mc6 MT5 From Jpeg formats and texturing. | Forum: Poser - OFFICIAL
The newer method is to apply a shader/procedural texture that is mathematically defined in the material room. It's created entirely within Poser and doesn't involve Photoshop (though can accept images in its nodes to provide other texture effects). This texture gets saved into the material library and doesn't get saved as a JPG. It stays wholly in Poser. The exact format of the saved file (mc6, mt5) is only dependent on the version of Poser it was saved in and isn't something you need to be concerned with other than compatibility with Poser 5 (which cannot use mc6).
Thanks this was the missing link i think i needed. I will only be making poser items not daz supported. Oh well. I would like to include them. and make the pz2. Doensn't seem possible. However. THANKS A BUNCH> I DIDN"T read this entirely when I replyed. Sorry!!!
C
Thread: Mc6 MT5 From Jpeg formats and texturing. | Forum: Poser - OFFICIAL
Thread: Mc6 MT5 From Jpeg formats and texturing. | Forum: Poser - OFFICIAL
Quote - It will literally be a "few" bucks, by the way. If all you do is take a few denim textures or whatever, and load them on a figure, but you don't actually draw anything, (in other words, you don't do any real work involving skill, time, and experience) it won't be worth much.
There are thousands of "new to Poser" users planning to make money by selling to other "new to Poser" users. It's a funny little Ponzi scheme if you ask me.
You are correct. I do and will be doing alot of post work after, but need to get the beginning parts made first. Then i will do the post work in Photoshop! There is alot of work to doing GOOD Quality textures. To slap a quick figure together is great, but no skill is BORING!!!! and NO creativity means no sales. I am wanting to take things to a whole new level. I am reading your prevois email and you make alot of sense. THANKS A BUNCH for all the corrections too!!! You are to sweet.
Callie
Thread: Mc6 MT5 From Jpeg formats and texturing. | Forum: Poser - OFFICIAL
Quote - There are basically two ways to apply textures to objects in Poser. The oldest, most traditional way is to create an image file on top of a UVmap that precisely puts all the texture details exactly where wanted. This texture can be created in Photoshop or any other image editing program. It's usually saved in a JPEG format and attached in the Poser material room or can be saved as a Pose file and applied directly from the Poser library.
The newer method is to apply a shader/procedural texture that is mathematically defined in the material room. It's created entirely within Poser and doesn't involve Photoshop (though can accept images in its nodes to provide other texture effects). This texture gets saved into the material library and doesn't get saved as a JPG. It stays wholly in Poser. The exact format of the saved file (mc6, mt5) is only dependent on the version of Poser it was saved in and isn't something you need to be concerned with other than compatibility with Poser 5 (which cannot use mc6).
For the most part, shaders are used for background and common elements in an image, such as wood, rocks, gems, metals, leather, latex, etc. Detailed ornate textures for clothing are best left to standard Photoshopped image files. The advantage of shaders is that they take up less memory and are easier for Poser to render. Shaders are also easy to apply. Just select the object that the texture should be applied to and click the desired shader from the library.
Hopefully this helps. I've tried to keep it simple and there are certainly exceptions to just about everything I've said, but this is essentially how I use the two.
Both makes sense. Thanks, i will try this. I have tried to make a pz2 after using the shaders and it doesn't work in daz all the time. But worked great in poser. I may have leave daz people out for now or just and break down and make my own fabrics and textures and do it the old way.
You are a big help!!!
Thread: Mc6 MT5 From Jpeg formats and texturing. | Forum: Poser - OFFICIAL
Quote - @ariasparkle
Quote - I am creating full texures for clothing using mt 5 or mc6 files. These will be for sale!
(...)
I am creating whatever needs to be made. Remember i am new so poser is a new program to me.So you expect the forum users to help you learning to understand the software, to earn a few bucks?
Have you read some of the tutorials? http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2722867 I think the material room tutorials could answer your question.
FYI I DID and have searched and could not find ANY tuts. Thats what i am asking for, I am perfectly cappable to learn using tuts. Most of my 2d and 3d learning is through tuts. But if i can't find what i need, I ASK!!! I also hope that out there there are those who are willing and able to be KIND enough to help when some one has a question. Don"t need to be rude but your asuming that i haven"t looked did you read my whole information!!! That is why i finally asked after spending a year trying to get this figured out!!! Yes 1 year and i am fed up. Sorry i asked.!
Thanks for the links i will look into them. I do know the software but still learning. I would hope that those with the REAL expertise would be willing to help anyone learn the ropes. That's what a community does. WE HELP EACH OTHER!!!!
Thanks to every one who was kind enough to help me. I am not giving up. I will figure this out. But it looks like what i am trying to do is not possible. AND FYI!! A few bucks? Funny but some of us are out of work and need the money!! So a FEW bucks can mean alot! Let's be kind to one another!!
Callie
Thread: Mc6 MT5 From Jpeg formats and texturing. | Forum: Poser - OFFICIAL
Quote - hey, I like mt5, but I'm one of the very few still using P5...;) I don't even know how to make Mt5s or MC6, so you're ahead of me on that....
Actually still learning. I would love to create new for everyone. I will get it eventually!!!
Thread: Mc6 MT5 From Jpeg formats and texturing. | Forum: Poser - OFFICIAL
Quote - > Quote - i don't think the orignal mt5 ,mc6 are redistirbutable so do i need then to create only pz2s
This is still unclear.
If by 'the original mt5, mc6' you mean the ones that came with a purchased item, of course you can't resell or redistribute because it's not your work.
Or are you wondering if mt5, mc6 and pz3 files have different rules about their use? They don't.
If you're creating everything yourself (textures, node settings etc.) then you can provide any of the above file types to bring them into Poser.
Yea i figureed thanks for the clarity,. But these files are for merchant resources so i can create new clothing textures for the excisting outfits. Just need to know how to make these new outfits using the merchant resourse mt5 and mc6 files.
Callie
Thread: Mc6 MT5 From Jpeg formats and texturing. | Forum: Poser - OFFICIAL
I am creating whatever needs to be made. Remember i am new so poser is a new program to me. Yes i am learning my way around, it not so scary anymore. Trying understand what i need to make for customers when they purchase my add on textures for thier exsisting clothing objs. I could just use mc6 or mt5, but i don't think the orignal mt5 ,mc6 are redistirbutable so do i need then to create only pz2s? If so how? do i need texture maps? do i need to make them and how using the mt5 or mc6 files. I am used to creating texture maps then creating pz2.s using shader spider. so in the file the customer gets texture files from uvmaps and the pz2 files. Now i want to use the mt5 and mc6 to create these files. Just don't know how. I hope this clarifies thing abetter.
Thread: Mc6 MT5 From Jpeg formats and texturing. | Forum: Poser - OFFICIAL
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Thread: Download reset Please | Forum: MarketPlace Customers