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Thread: September/October Vue Challenge - And The Winner is....... | Forum: Vue
Thread: September/October Vue Challenge - And The Winner is....... | Forum: Vue
All 11 entries were fantastic works of art! Congratulations everyone. Yes, the voting participation needs greatly improved. Now, I know winter is coming but I live in Florida. How about this for the next one:
"Along the Garden Path"
Thanks!
Thread: Does anyone know.....? | Forum: Vue
tsquare: it's a big boat!
Monsoon: yes, life is good!
eonite: it seems that my manic excitement of possibilities envisioned has been replaced by the sobering realization that this is going to take some time. Looking at your examples, I am totally baffled. I will start with the basics as you suggested.
After all: to quote R.P.Studios - "learning is awesome!!!"
Thread: Does anyone know.....? | Forum: Vue
After stumbling across this thread yesterday and reading it completely (twice), I am in awe. As a Vue user I have been trying to add realistic looking fractured rocks and cliff faces to my scenes. Since I haven't learned the Function Editor yet I have been modeling mega-poly objects externally and importing them in. I foolishly thought the geometric approach was the way to go. The images and discussions posted here have blown me away.
Monsoon and eonite: the results you guys are getting using the FE has inspired, motivated and challenged me to learn this fascinating feature of Vue that I have ignored. Now I can clearly see that geometric modeling should be used for the basic shape and form of the natural objects, and all of the sub-form, flow, fractures, cleavage, details, etc. should be done procedurally.
Now, it's off to G@P for some beginner FE tutorials and then to experiment with eonite's example scenes and tips so generously provided. Thank you eonite, Monsoon and all participants!
Thread: Grass in between stepping stones. | Forum: Vue
Hi all! Sorry for chiming in late. I am a hobbyist on a learning curve and yes, Vue is great for experimenting with multiple ways of doing things. The "decay near foreign objects" method works with trial and error but is not my favorite. In the "Stone Court" image I used the boolean method mentioned above (but in 3ds Max) to create geometry in between but not under the stones. It is fun to paint the grass on with a large brush radius and watch it magically appear in the right places. I have yet to try the distribution map method (nice demonstration gillbrooks). As for single blade Solid Growth plants, they would be very helpful. I will keep experimenting!
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Thread: Daz Studio Staff Picks for week May 29 thru June 4 | Forum: DAZ|Studio