3 threads found!
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aspirantnemo | 10 | 53 | ||
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27 comments found!
The simple way : Boolean Intersection instead of difference. For your example, if your secondly selected object is a cube, make and place it so as the part of the head you want to keep is enclosed. It's a kind of inverse bol subst. but in my experience there's fewer computer errors with intersections. Herv
Thread: A question about the Vue contest? | Forum: Vue
Hi Mike, I was myself wondering about the import option of the challenge rules : whatever stuff (e.g.: models, like .3ds) we bring into VUE this too has to be our work? Or just a line to state which was imported from another source/author is enough and allowed??? Herv still torn between different concepts for this VC.
Thread: My FIRST Vue Image!!!!! :) | Forum: Vue
Very nice! I like the color sheme, and your materials do not feel like those of a newbie methinks! :-) Herv
Thread: Landscape Generating Software?....Vue?..... | Forum: Vue
(coming back from the link) ::blink:: ::blink again:: Arem... even in french, my native language, I'can't find the words. :-) Herv
Thread: Vue Models | Forum: Vue
Well, I'll build a little homepage soon, on which I'll probably upload those objects I make for the Getting Primitive challenge, then you could see "pure" VOB object if you like ;-) But as Mike said, import are easy and sure, so I don't really feel .VOB are so necessary for doing nice stuff. I also second the suggestion about visiting the current VUE sites, there's great stuff there! Herv ps : where are can I see your images btw?
Thread: Total Disaster | Forum: Vue
Argh. Compaqs, I've already seen this on those most stubborn PCs... this is a kind of quick and dirty FDISK it seems, and in my experience (I repair PC half of my time lately) any Norton products can only make things worse. I do not recommend Norton for multi partition btw... As other have said, if we can help... Herv
Thread: The Insanity Project: My primitive project for July... :) | Forum: Vue
Whoa, somehow this put my mind at ease to see that I was not the only detail obsessed for this VC 8-) 8-) 8-) You've been more brave than me with vegetation (a domain i've still to explore). Seriously now, I fervently second the idea about making an animation with this great scene!!! Herv
Thread: Medieval Masonny with Terrains | Forum: Vue
Im glad this please you all :-) Yes the wall is a terrain duplicated (you see two "clones" of it here), but it wasn't really a pain since this time the lack of ortho constraints with the drawing tools of the editor wasn't really a problem The column is another terrain, not enough put inside the wall (I've just seen it), but with the softness slider near its minimum, then a quick picked rounded filter of altitude to have a near perfect "roundness" (is this a word?). oh, good guess btw, at first I wanted to make a alchimist lab... but VUE2 missed terribly this "king of the kings" of primitive : torus! Herv
Thread: Medieval Masonny with Terrains | Forum: Vue
Thread: Medieval Masonny with Terrains | Forum: Vue
Thread: Getting Primitive, My VC entry | Forum: Vue
I first tried to make the stone arch with drawing only one terrain - Surprisingly (to me at least) this was more difficult and less sastifying. The I simply did medieval building block of sort. For economy I reseted and resize the terrain down to 64x48, but I could (and should) have done still less since its just about making square like stones. To draw in the terrain editor : cranking the /Softness/ slider to its max, for a rightangled "slope" (ie : the sides and top/bottom of the each block. Using the /Minimum/ and /Maximum/ buttons is needed to have a flat "face", which can then be sightly bumped here and there with 2 or 3 /Terrace/ effect and 5 or 6 /Grit/. The rest was just masonnery - litteraly! I put the center-top terrain stone first, above and inside the arch (made from a cube bolean-diff with cyl+cube#2)the duplicated this block on the side with an quick redrawing in the terrain editor to reduce the sides angles (from a front viewpoint). If you look at the picture I guess this will be clearer, and one can easily see that once I got an vertical half of the arch I simply duplicater each stones to make the other side. This kind of "mirror" was halas not possible with a group. That's why once an objet is duplicated : simply add or remove an "-" (minus) sign in the parametter box of the necessary position axis (in 'X'for me); do the same for a rotation axis since each block is successively rotated as you can see. In short, i first rotate and pose manually, then modify only the positive/negative sign in parametter for the second, "twin" object. Well, I'm not sure Im clear enough, but I hope. :-) Herv
Thread: Getting Primitive, My VC entry | Forum: Vue
Thread: Getting Primitive, My VC entry | Forum: Vue
Thread: Getting Primitive, My VC entry | Forum: Vue
Thank you Agiel, but you know, I'm not sure I've the strenght to model anything for the next week. :-) Oh, the Arch stone were made with terrains btw, with a 64x48 canvas and some quick and dirty lines in the terrain editor. Herv
Thread: My July VC Entry | Forum: Vue
Mike, at first I lacked my Rhino too myself, but past the 50 first hours on those vue Primitive, I've found a strange kind of satisfaction (masochist surely) playing with the parameters. No elabored snap, that's true, but If I've been told that I'll place things at the 0.001 unit scale, arf! ;-)
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Thread: Boolean operation on complex meshes ? | Forum: Vue