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15 comments found!
Went with a Core 2 Quad core and 8 GB ram (only 6 GB working, that last stick gets me a blank screen, may be bad) and Windows 7 64-bit. Only things I kept from the old machine are the hard drive (brand new anyway) and the GeForce 9500 1 GB card, which should do just fine.
Again, not top-o-the-line, but will blow away my old system. My first build, lots of fun, learned a lot, and most importantly - it works!
Haven't had time yet to see how C7 Pro works on it, but I'll get to that. Still deciding when to upgrade to C8 Pro.
Thanks all,
Mike
Thread: graphics card or cpu/ram? | Forum: Carrara
Thanks for the quick replies!
I'm not going top of the line either, but I am going to pack as much ram into the new machine as I can.
Thanks again,
Mike
Thread: poly counts | Forum: Carrara
Mike
Thread: poly counts | Forum: Carrara
Mike
Thread: poly counts | Forum: Carrara
I've only recently come back to model railroading after being away from the hobby for 35 years, and really the only modeling I'll probably do is in 3D. I'm actually more of a reborn railfan. By the way it's a D&RGW K-36.
I've been using this software at work since RayDream but haven't really pushed or immersed myself fully into the program - it's not that hard to model and texture an aerosol can, after all. I've been honing my skills in the vertex modeler, looks like I'll have to dive into the spline modeler just as deeply as long as I can get the same degree of accuracy.
I'll keep posting my progress.
Mike
Thread: poly counts | Forum: Carrara
Well okay then, If tris aren't such a bad thing for a chunk of steel, that alone would make a big difference if I simply chose to go back and edit in the vertex room, I could easily cut the number of polys in half - or more. But I did run through the spline modeler tut last night and want to try a spline version. And I remember the automatic domain names, now that you mention it, because I deleted them and added new ones. Too much 3d, not enough time.
I work in Corel and export to Illustrator. My initial frame profile with just the large holes as a compound shape came into the spline modeler great, so I can go back and add the smaller bolt holes.
I guess you just have to consider each part and pick the most appropriate modeler.
Thanks again,
Mike
Thread: poly counts | Forum: Carrara
Mark-
I actually imported the profile of the locomotive frame into the spline modeler (without all the bolt holes - added those later) then converted it to vertex. And, I'm just guessing here, I probably ended up using too many quads (did I say too many? meant to say WAY too many). At a glance, there's only one tri visible in the attached screen capture from the vertex room (just found another).
The model is supposed to be cast and machined steel, I want the bolt holes to be smoothly round so I've got 32 quads per hole right there (I can see a high fidelity spline model helping here). Then I transition the geometry from the hole to the flat plane of the frame side, and next thing you know I'm drowning in quads.
Am I too hung up on quads and tris? I may never send the model to another program, but I do want to use sound modeling techniques, just in case. While I want model efficiency, it is a complex machine, it will be a big model, a big file. I just can't let it get out of hand. I need to explore the spline modeler, I like the fact you can keep a model simple and jack up the fidelity for rendering.
Can you assign shading domains in the spline modeler?
By the way Mark, I go back to RayDream 2.5 (? or 3, can't remember) and went to Carrara when 1 came out (although I probably upgraded 2 or 3 times before I did more than open the program!). I probably learned more after an hour or two of following your VTC tuts as I did in 15 years on my own. Great tuts, thanks!
Anyway, back to work.
Mike
Thread: poly counts | Forum: Carrara
Thanks for the feedback Mark,
Worked thru most of your C6 tutorial at VTC, just starting on C7 tut. I'll try out your tips on the spline modeler for certain, I want the best detail for the least overhead. I don't mind doing something over if I can make it better. And this thing is only about 10% along so I need to be efficient as possible without losing detail.
Thanks again,
Mike
Thread: WIP steam locomotive | Forum: Carrara
Thread: graphics cards | Forum: Carrara
Thanks people. It's good to hear from "users" as opposed to "reviewers".
The Radeon 4870 might be overkill for our needs. How about the better ATI FirePro cards, like the V8700?
Also, I read somewhere that 1 GB on the GPU should do quite nicely for a 3D program like Carrara. Whadaya think?
Thread: Mark Bremmer's Carrara Course | Forum: Carrara
I've been using Carrara for 5 years almost every day (though I've had C for 10, was hard to pull myself away from RayDream to learn something slightly different). I'm capable enough with the program to use it for aerosol product label design visualization and building props for label images or product usage shots. I've developed working habits regarding vertex modeling, lighting, etc. that have been adequate at least. I think I'm becoming a better modeler, becoming more proficient at building different types of product containers and props.
I subscribed to the VTC tutorials to better understand shaders and shading, figuring I knew enough about everything else I could just skip ahead to that section. But instead I decided to start at the beginning, maybe I'd learn something anyway.
Holy moly! I've learned something new in almost every lesson, and I'm only as far as the vertex modeling lessons! I probably developed a bruise on my forehead for all the times I've slapped myself - "I could have done it that way!?" or "So that's what that tool does!"
I consider myself a seasoned user, by no means a pro (although I plan to get there) and the lessons have taught me so much and I've got a ways to go. I would highly recommend even a 1 month subscription to the tutorials even for long time users.
Cujos to Mark, not only for the fine work on the tuts, but also for his willingness to help the rest of us out on the forum. I hope to give back to the community myself as I learn more.
Thanks again,
Lumpy
Thread: transparency, etc | Forum: Carrara
Thanks, everybody. I'll try these tips out. Lots of good basic shader protocols and practices, applicable to shaders for other materials I'm sure.
GKD, yeah bubbles. Anybody have an idea for bubbles that doesn't include modeling them?
Condensation...?
The list goes on.
Thanks again.
Thread: Carrara modeling questions | Forum: Carrara
Hey everybody, thanks for all the input. Lots of great tips, links, and information. I'll definitely start implementing some of this advice into my 3D workflow. Now, the problem is finding time to do everything.
Thanks again,
Lump
Too many dimensions, not enough time.
Thread: Carrara modeling questions | Forum: Carrara
Thanks Mot, great information. Exactly the type of "rules of thumb" I'm looking for. I've been modeling for years, but in a vacuum, and while in the end the models work for me, not always sure I was doing them "right". Nice to know I've been mostly right.
'Preciate the link to CGTalk as well. Thanks again.
Thread: Hexagon is now available. | Forum: Carrara
Ringo, If we buy the downloadable version now, how can we get the boxed version (manual, discs, etc.) when it comes out? Shipping charge, etc.? Thanks, Mike
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Thread: graphics card or cpu/ram? | Forum: Carrara