1 threads found!
Thread | Author | Replies | Views | Last Reply |
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Posted Aug 01, 2010 at 3:12 pm | Forum: Poser - OFFICIAL |
bhahne | 25 | 784 |
1 comments found!
Quote - Basically there appears to be one frame of data for every K in file size which means a 7432K file is around 7400 frames, more or less. This takes quite a bit of time to load. An hour is kinda excessive though. I would CTRL ALT Delete and start over myself. But frankly after trying 3 of them only to see the severe bending errors in the buttocks, eyes and left arms I think they're a waste of my time.
This is interesting - it sounds as if Poser may still have issues with the import of larger BVH files. I tested one of the longer BVH files under Poser 6 (2005), and Poser did indeed choke, or at least appear to lock up. I wrote that off to Poser 6 being 5 years old and not realistically designed for animation. However as we can see from the first training video that I created, Daz Studio is able to import even one of the larger BVH files (~40 seconds, 120fps, so about 4800 frames) in perhaps 20 seconds. It's fast enough that I'm able to simply talk through it in realtime in the training video. There's no reason why any program should need an hour to import a 7400-frame BVH file. It's just simple joint rotation data. Motionbuilder is able to do the import in a few seconds.
Based on the comments of people who are seeing bad joint rotations, it also sounds as if the post-processing of the BVH data by each program (Poser vs. Daz Studio) is different. The Daz-friendly conversion that I just released was created by retargeting onto the skeleton produced by an FBX export of Daz Aiko3 out of Daz Studio, so it's not too surprising that the results work reasonably well - at least for A3 - in Daz Studio. I had hoped that they would similarly work within Poser, but perhaps it really does require one set of BVH files for Poser users and a separate set for Daz Studio users, even when the underlying skeleton is the same. That shouldn't be the case, but I don't know what Poser tries to do with the BVH data once it's imported.
What will be interesting is to see what the results are in Carrara 7 Pro - in theory I should be receiving a copy of that on the CD when my next issue of 3DWorld arrives in the mail.
Bruce
hahne at io dot com
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Thread: Announce: New Daz-friendly release of over 2500 BVH files now freely available a | Forum: Poser - OFFICIAL