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4 comments found!
An answer and a question. 1) Yes, with collision detection you can get the finger to stop once it hits the gun ASSUMING both figures are "Collision Detection" compatible. I have been finding that collision detection doesn't work on all figures. 2) Let's say you have an animation with frames 1 to 400 and you want to delete frames 1-50. How do you do it? Deleting off the end is easy -- change the end counter. How do you delete frames from the beginning?? Mark
Thread: Collision Detection Part 2 | Forum: Poser - OFFICIAL
I had a nice long chat with Curious Labs technical support yesterday. We determined the issue lies in that Poser 5 doesn't support the Michael/Vicky/Karate Uniforms correctly. Collision Detection Functions work fine when working with some objects/figures but not others. There is something in the definition of the karate belt such that it doesn't work. Needless to say, I am disappointed about the downward compatibility. Curious Labs Tech support said that they planned on several patches before the end of the year for Poser 5. Mark
Thread: Collision Detection Part 2 | Forum: Poser - OFFICIAL
I am now occassionally getting it to work, but very inconsistent. It also seems to "lock" the figure at times, preventing you from moving it at all. I also had window refresh problems.... and a crash. (P4-1.7G with 1.1G RAM). I still can't get the belt to work... I hope Poser version 5.01 is out soon. Mark
Thread: Rendering an animation -- question ?? | Forum: Poser - OFFICIAL
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Thread: Unwanted animation frames | Forum: Poser - OFFICIAL