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13 comments found!
When exporting from Hexagon 2.2 the order of the vertices is not maintained. I believe there may be a utility that corrects this problem but I am not sure what it is. I saw it somewhere on a thread on Daz I believe.
Darren
Thread: Noggin's Crow won't flap... | Forum: Carrara
Quote - You can get the motion but you need to click on the number instead of the slider and enter a larger number like 100.
I can't believe I didn't try that...  Thanks for the tip, I'll give it a try tonight.
Darren
Thread: Which version of Poser is best for rigging? | Forum: Poser - OFFICIAL
Thanks for the replies. Looks like it's time to either upgrade or get Green Briar Studio's Poser Toolbox.
Thread: Creating characters for Carrara/Daz/Poser using Green Briar Toolbox | Forum: Carrara
Thread: Creating characters for Carrara/Daz/Poser using Green Briar Toolbox | Forum: Carrara
Umm, either that's not true, or I am misunderstanding what is being said in the description of the product. Here is the text directly from the product description the Daz website:Â
*ToolBox supports Conforming, bone parenting, morphs and the full set of Poser joint controls, all editable.
You can create Poser models from scratch, or import obj files created in Lightwave, Cinema 4D or Maya and finish them into Poser rigged models in ToolBox.
You can import, create and export animations in the Poser single or animated pose format (including Mimic files) or Poser or standard bvh amd convert between them.
Since ToolBox writes directly to Poser formats, small changes can be quickly made, saved and tested in Poser. ToolBox will write directly to your custom folders underneath Poser so you don’t even have to restart Poser to see changes to your models.
It looks to me as though the product does export Poser figures, poses, animations, etc.
Thread: Walk Designer bites the dust... | Forum: Poser - OFFICIAL
Nope. Everything that installed with Poser I left in it. Besides, it seems to be searching through my entire libraries/pose directory and not for any figures. Thanks for the suggestion, however.
Thread: Motion files for Mike/Vic | Forum: Poser - OFFICIAL
Thread: Walking in place without walk designer... | Forum: Poser - OFFICIAL
Sorry, but I need to depict the full body. I'm creating animated sprites out of the renders so I can't do a torso shot.
Thread: Walking in place without walk designer... | Forum: Poser - OFFICIAL
Sorry... I suppose I should've been more specific. I want the figure to walk in place similar to the way that it would do with Walk Designer. I don't want the camera to track the figure at all. Unfortunately, I haven't been able to accomplish this and keep the motion of the figure realistic.
Thread: Does anyone know what the *.m3d extension is for? | Forum: Poser - OFFICIAL
Thread: Anybody interested in a Terrain Props with morphs? | Forum: Poser - OFFICIAL
Wow! I love the props though I don't have any advice whatsoever to offer you regarding your querry. However, I am looking forward to seeing these in their finished form and I'm hoping that you're gonna offer them in the store.
Thread: Transmap for Vicky skirt... | Forum: Poser - OFFICIAL
Apparently making the transmap greyscale fixed the problem. I didn't think that it would, but it did. I apologize for doubting you, atthisstage. Anyway, I appreciate all the help received. The top of the skirt didn't turn out all that great and I'm going to redo it; however, the bottom I think looks pretty good. The tex and trans I made are for a rope skirt so, if you are interested, I'll send them to ya' when I finish. One thing I don't like, though, is when you make the skirt shorter using the morph, the bottom of the skirt folds upward and it turns the transmap upside down. Freaky looking. I suppose if I want it to be shorter, I'll have to accomplish that through another transmap.
Thread: Transmap for Vicky skirt... | Forum: Poser - OFFICIAL
I haven't yet changed the highlight to black for all the areas under the skirt in the drop down list box of the materials dialog box; however, I have went through all of them and ensured that the transparency was set and that the dials were the same. In addition, I don't think I have it set to greyscale either, but I honestly don't think that is the problem since it still worked when I put a few "test" strokes through the middle. Could be wrong though... I'll try it here in a bit and post the results. If I still am unsuccessful, I may upload the transmap and texmap for peeps to check. By the way, I did make the ends of the transmap (the area outside the mapping for the object) black to hopefully prevent anything like dots or stray marks from showing up. However, I am starting to wonder if this may be part of the problem...
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Thread: Best method of creating facial animations on custom characters | Forum: Poser - OFFICIAL