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Quote - OK, worked out the basics - see image. 1. Add island terrain 2. Add plane for water (NOTE must be above the ground plane) 3. Edit material on plane, and select mixed material 4. Initially use simple high contrast materials to make effect obvious 5. Right click "sphere" image beneath "distribution of materials 1 and 2" 6. Edit function 7. Add Input Node - Distance to object below 8. Add filter node - Map 9. Wire them together as in image. 10. Now adjust the range values in the map filter until desired mix achieved. 11. Replace material 1 and material 2 with proper materials. This is a basic blend at the shore. Extra filter / noise / turbulence nodes could be added to the chain to increase the randomness of the width of the shore zone or make the transition from material 1 to material 2 more/less abrupt.
The edit function worked great but My water turned dark. I am using vue 5 infinite. Have any idea why that is happening?
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Thread: Vue 5 Infinite Water? | Forum: Vue