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Smoothing in Poser will increase the size of a figure at render time.
Subdividing will shrink !!!! an object !!!!
=> Result is poking.
If the poking is even, U can use a displacement map to overcome it.
It the poking is uneven or "hard", you will have to increase the size of the clothing object to fit over the figure at render time.
For dynamcs? Increase the collision depth @ offset.
Thread: Material room question (combining textures) | Forum: Poser - OFFICIAL
The mask, the displacement map, and the "Blinn" map, are automatically created from the second "corset" texture".
Figure texture is upper right
Second texture is lower right
The Blender puts one on top of the other, controlled by the in Math_Functions_3 automatically created mask.
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Thread: Fugazi1968, I need your help! | Forum: Poser - OFFICIAL