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37 comments found!
Quote - I'm sure I read somewhere that IDL needs a minimum of 2 raytrace bounces in order to 'see' transmapped objects correctly - and I see that you've fixed the issue by increasing bounces ...
Caisson, you´re absolutely right :-)
Cheers
Thread: Advice needed using transmapped hair in IDL litten scenes | Forum: Poser - OFFICIAL
Quote - I'm not 100% sure... but for scenes lit with IDL & GC shouldn't specular + diffuse strengths not exceed 1.... I was never clear on exactly how this worked but I remember something about it screwing up the light math if the values were too high.. effectively more light bouncing off the surface than what hits it. Maybe somebody with a keener understanding can explain what I'm getting at...
At any rate I notice your specular value is at 1.3 AND you have an alternate specular... could this be where the problem lies???
Also are you using a GC of 1 for your grayscale maps (Trans, Bump, displacement etc)
There´s no Gamma Correction in Poser 8.
But thank´s anyway!
Thread: Advice needed using transmapped hair in IDL litten scenes | Forum: Poser - OFFICIAL
Well...I solved the problem by increasing the "Raytrace Bounces". For some reason I once lowered it to 1, probably for saving time with some test renders...now i pulled it up to 4.
That made the trick:-)
Thank you all for the advices, it´s nice to see that you people still like to help!
You´re great!
Cheers/
Mike
Thread: Advice needed using transmapped hair in IDL litten scenes | Forum: Poser - OFFICIAL
Quote - Since you're seeing a bad quality in the indirect light, have you tried turning up the slider named "Indirect Light Quality" in the render settings?
Yes, i did that also but... no improvement.
Thread: Advice needed using transmapped hair in IDL litten scenes | Forum: Poser - OFFICIAL
Quote - Texture Quality, set that to none or crisp on the maps.
Actually, I did that before and it looked worse... :-(
Thread: Advice needed using transmapped hair in IDL litten scenes | Forum: Poser - OFFICIAL
Quote - According to the PoserSurface, you are routing both an Alt Specular and Specular_value thus multiplying that channel much higher than it needs. Use either one, not both. If you elect to use the node connected to the Alt_Specular, translate the values from the Specular_value to the node, zero the Specular_value and disconnect the map to it.
Thank´s for the advice but that didn´t solve it, the hair still looks smudge when rendering with "Casts shadows" on. This problem occurs whenever I try to render a transmapped hair figure/ prop, with Casts shadows on.
Thread: Advice needed using transmapped hair in IDL litten scenes | Forum: Poser - OFFICIAL
Quote - Try unchecking Light Emitter in the hair objects properties panel (IIRC Poser 8 had that).
Laurie
Sorry Laurie, but there´s no such thing in P8.
Thread: Advice needed using transmapped hair in IDL litten scenes | Forum: Poser - OFFICIAL
Thread: Advice needed using transmapped hair in IDL litten scenes | Forum: Poser - OFFICIAL
Thread: Advice needed using transmapped hair in IDL litten scenes | Forum: Poser - OFFICIAL
Thread: Dynamic hair realism question | Forum: Poser - OFFICIAL
Still think it has a lot of potential though
Cheers
/ Mike*
Thread: Searching after textures for Kozaburos PonyTail Hair... | Forum: Poser - OFFICIAL
Quote - Yep, forget blonde for altering that texture... It's the baked darker values (the opposite of the baked in specular in this case). You can get a pretty decent dark red, though. Or any darker hued color...
...well...of course it was a blonde texture I was looking for :sad:
Thread: How many people would like to see more dynamic clothes? | Forum: Poser - OFFICIAL
Thread: How many people would like to see more dynamic clothes? | Forum: Poser - OFFICIAL
Really? Wow that sounds fantastic. Now you got me thrilled!
With all this Spartacus/ Gladiator stuff around it´s about time for some clothing for both the Patricians and the Plebeians.
Looking forward to see your work!
Thread: How many people would like to see more dynamic clothes? | Forum: Poser - OFFICIAL
Quote - > Quote - BR, you are awesome.
Thank you CW :o) I'm trying.
Here's the robe now. I redid the uvmapping and made a new texture. Still have a little more to do on the texture, but it's getting close to completion.
Sorry, a little "morning" humor here.... hehehe
:lol:
Anyway, excellent work with the robe.
Would it be possible to make a roman toga?
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Thread: Advice needed using transmapped hair in IDL litten scenes | Forum: Poser - OFFICIAL