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9 comments found!
Looking at the picture of the export optopns, above in this thread, try:
* UN-checking "Full Texture Paths"
* CHECKING "Copy textures to destination folder"
This will export a copy of the texture files alongside the exported OBJ, and reference them with no path name in the .mlt material file. The textures, .mtl material file, and OBJ must remain in the same folder with this arrangement. After doing this, try opening in the Windows model viewer again.
If this works, then there is some pathing name problem with the exports when exporting "Full Paths" (Like, the programs can't find the textures where there were after export). If this still doesn't work, then observe *IF* it really did export texture files along with the OBJ at all... If it did, open the .mtl file in a text editor and just check that the filenames of the textures are, in fact, correct.
Thread: Animated color in material doesn't display properly in Preview | Forum: Poser 13
So, the above post I made is *not* correct. The Gamma setting does NOT change the renderer... I misunderstood the response from my ticket.
I think what's happening, now, is that animating a color property causes the scene-wide Gamma setting to apply to that color, **in the Preview render only** not in the Firefly / Superfly render.
The cockamamie solution I came up with is to add series of nodes to apply an inverse gamma ( For instamce, 0.4545 for the default 2.2 document gamma) to an animated color, then multiply that with texture node output. The gamma value in the gamma node is animated, so that the gamma can be set to 1.0 before rendering the scene... So basically, the preview renderer now displays the correct colors with aniamted color properties, and the "corrective gamma" is set to "unity" before rendering the scene (since the actual Firefly / Superfly renderer never had the problem with animated colors, no correction is needed, so that "corrective" inverse gamma actually causes it's own problem if not set to unity).
Thread: Exported .obj files texture not loading | Forum: Poser 13
IF you are using Windows (10 or 11), there's a built-in 3d model viewer. Exporting OBJ out of poser, for me, produces a result that opens correctly with textures in this model viewer. You can try opening the exported OBJ in that model viewer to see if it looks correct, If not, then the problem would appear to be Poser export settings. If it does appear correct in the Windows viewer, then it suggests there's a problem with the Truview importer (despite it working from other program exports, it's just a first experiment to discover the nature of the problem).
Thread: Animated color in material doesn't display properly in Preview | Forum: Poser 13
I received a response from a submitted ticket, very quickly, actually, kinda impressed, heh. I just took a few days to play around with it.
I *THINK* the below is correct. I didn't 100% understand the answer, but:
It turns out the "Gamma Correction" setting under the "Firefly" render options will actually change the behavior of the Preview window. If Gamma Correction is "on", the preview renderer appears to use the SueprFly renderer to produce the preview. If the Gamma setting is "off", then the "firefly" renderer is used to produce the preview.
The way that the two renderers produce their "preview" is different.
I tried experimenting more, in general, with node settings and values to see the differences between teh two renderers, but I lost the plot a bit... too many unexpected variables and things I clearly don't understand. Like, the same material chain with the same settings/property values will priduce completely different color resuits in Firefly vs. Superfly, but this depends on "unexpected" things, like whether the property is animated or not, deviation from default value (rather than just the straight value), etc...
In general, the major difference for the preview is that Gamma setting.
Thread: Animated color in material doesn't display properly in Preview | Forum: Poser 13
Thread: Poser 12 preview & anim palette problems, varios Qu.s | Forum: Poser - OFFICIAL
Thread: Applying poses with IK figure causes problems | Forum: Poser - OFFICIAL
Thread: Applying poses with IK figure causes problems | Forum: Poser - OFFICIAL
Sorry for bumping my own repeatedly..
I discovered a workaround is to move the created PZ2 (not CR2, typo above) pose file to the "Expression" library as an FC2 file, delete the XMP file, and hand edit slightly, and now it works to actually apply a full pose with IK on, quickly and without problems.
The hand edit is removing the second top-level document partition, just combining them and letting the I target actors be defined twice..The 2nd version of the IK targets have the correct position parameters, so they're applied properly.
Thread: Applying poses with IK figure causes problems | Forum: Poser - OFFICIAL
As a quick note on this, I created a completely blank pose CR2 file ( just { } ) and this behavior still occurs.
So, it seems that the IK on/off is a "hard coded" behavior of how Poser applies poses. Perhaps there's a reason for this, but this seems very non-ideal, heh.
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Thread: Exported .obj files texture not loading | Forum: Poser 13