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81 comments found!
Thread: Joanna - StudioArtVartanian....Please Read | Forum: Community Center
This is tragic news....i knew that Jo was from Greece..so am i....i tried to contact her many times to meet her but without any success....i would like very much to visit her grave and leave some flowers....if the admins care to share with me her real name or maybe ask her mother it would meant a lot to me....if anyone knows her real name please contact me here....she was always very opened heart to me ...my deepest condolences to hr family
Thread: Poser 11 Sneak Peek | Forum: Poser - OFFICIAL
Thanks Teyon..i assumed that when Chuck mentioned the 2 steves of 3, gone , that he would be the third one..my bad...sorry Chuck!
Thread: Poser 11 Sneak Peek | Forum: Poser - OFFICIAL
Thats great news...But Chuck what about figures development...? Or even genesis compatibility? You cant just stand there and let Daz getting so much advanced over this matter....we cant be so...outdated! They have a new render engine as well...but we are very behind on figures matter.... What are you thinking about this?
As a professional artist im giving you this advice...do not afraid to expand yourselves in this area just because the other program is free....people with deep knowledge of poser wont change their workflow over night...but with the path you have chose in a couple of years you wont have any clients.....sorry for my outbreak but its been inside me for too long! YOU MUST RESOLVE THE ISSUE WITH FIGURES,!!
Thread: Similar Render Result - Will pay for it. | Forum: Poser - OFFICIAL
Take a look at my works and if you find a lighting that you like i could explain how i did it..
this could be a 3d render but it needs a lot of adjustment to look like the image you posted...
see all the rim lights? Those are painted...and the hair also...not to mention eyes reflections and face feautures...
poser tends to render a little bit flat and you must be a master in understanding how specular lughts work to get a descent work like this...
Thread: Poser Staff Picks Nov 3 to 9 | Forum: Poser - OFFICIAL
Thread: Heavy Metal Cover #268 April 2014 | Forum: Poser - OFFICIAL
Hey Rorr..thank you so much for bringing this up here at Rendo.i was so busy i didnt notice that..thank you so much and everyone who commented here. :D
Thread: Is hobby 3D a dyng art? | Forum: Poser - OFFICIAL
The times demands to work heavily in order to manage life...i see this often and a lot...im working 12 hours a day on 3d stuff and have almost 0 time to post into forums..for what i have understand is that life has become more demanding than ever...
Thread: Help with a DSON FAQ | Forum: Poser - OFFICIAL
Quote - "...are you sure about that? Im pretty sure i read somewhere that hd figures play well at poser! " Genesis HD-morphs DO work in Poser, but you have to use the DSON subdivision, not Poser's "unimesh" one.
ok! Got it! ;) im curious how fast my machine would go with dson when i will do the upgrade next week...im putting a 770 nvidia and the latest 6 core i 7...
Thread: Help with a DSON FAQ | Forum: Poser - OFFICIAL
Quote - "I was so impressed I got V6 and a few related items in a DAZ sale. This works wonderfully well in my Poser. You have the choice, Poser subdivision or DAZ subdivision. I do not yet know which I prefer. I cannot tell any difference in speed." The Poser subdivision can be set to "0" for preview and "1" or "2" for rendering, so you can have a superfast OpenGL preview but still a smooth render without the need to switch subD levels inbetween. The HD morphs don't work with the Poser SubD, though. Anyway, glad you had success and enjoy Vicky 6 in Poser. :-) GO POSER, GO GENESIS !
are you sure about that? Im pretty sure i read somewhere that hd figures play well at poser!
Thread: poser: fundamental flaws in characters | Forum: Poser - OFFICIAL
Quote - Way too much to list, as they are all broken beyond repair.
Biggest problem is the badly made mesh topology that ignores anatomical correct muscle and bone structure, so developing new, correct shapes is nigh impossible. On the one hand edgeloops are missing, on the other hand there are tons of redundant vertices doing nothing.
(I've created versions of MIKI-1 that had 30.000 instead of 130.000 polygons and rendered just as nicely as the original long before Poser had SubD.)
Second problem are the stylized, unrealistic bodyshapes that ignore human anatomy. (MIKI -1/2 being the only exception, but her mesh topology is some of the worst I've ever seen)
Third is the bad rigging. Often magnets are used to "fix" problem zones but the results are generally pathetic. It's a spaghetti shoulders and balooning buttocks bonanza.
Finally there is the lack of any support to speak of. No texture convertor to tap into the vast array of Vicky/Mike textures. (Don and Judy being the only exception as they can use V2/M2 textures. Sort of)
There is WW support, but the results are usually not good enough for frontpage work and take way too long to convert.
My advice ?
Make a deal with DAZ and licence Genesis 1 or 2. (If we get HD technology in the future, there will be no noticeable difference between them, so I'd actually prefer Genesis 1)
Rework it so that it a) works natively in Poser and b) give it a new default morph it loads with so that Poser has it's own signature figure for marketing reasons. It would still be Genesis, but "our" Genesis.
(After all, Dork and Posette were licensed from Zygote which later became DAZ, so I don't see any "ethical" problem here)
Other than that, copy Genesis as closely as you can get away with it.
(No ethical problems here either, as DAZ usually copies any new figure development as soon as possible. (T-chest and buttock actors were first introduced on a modified Posette. No buttocks and waist actors were introduced by Apollo and the Poser 6 folks. JCMs and ERC were a Poser "invention". And so on, and so on.)
Everybody copys, so again, look at Genesis and copy it, but raise the polycount to about 50.000 so it will render fine without SubD.
Any other solutions or half-hearted "fixes" will just be a waste of time.
We need a new start, but we have to do it right !
I second this proposal...unfortunately the 2 companies need to find a way to collaborate
Thread: Ability to auto remove item from wishlist when is been sold | Forum: MarketPlace Customers
Thank you Stacey...that would be great..its really frustrating trying to remember what you bought and what not!
Thread: Ability to auto remove item from wishlist when is been sold | Forum: MarketPlace Customers
Thread: Looking to do a render, need a recommendation | Forum: Poser - OFFICIAL
Quote - Thanks gang, I really appreciate all the suggestions but none are quite the level of quality I'm aiming for - it'd end up requiring almost the same amount of work as starting from scratch, so I'm just going to do that. I really do appreciate the help though.
Teyon when you finished with the demon will you consider selling it to us? :) from what i have understand it will be great!
Thread: SOMETHING SPECIAL FOR DAWN | Forum: Poser - OFFICIAL
Quote - This looks like a render from Marmoset Toolbag...is it??
well Nick is in charge to speak for this but since he is not a member here yet i think i can speak for him...he made all these previews in a real time renderer since that at the time we where at the modelling stage. So i guess you are talking about the same program...Now Hal001 has sent me some renders from poser and the materials look awesome...
we will keep you breef as soon as we have more to show to you ;)
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Thread: RIP Draagonstorm | Forum: Community Center