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Quote - Just to clarify (as in "Through a glass, clearly") a bit more...
There are two types of "double-sided".
One refers to the situation where each single polygon in the mesh "points both ways". These polygons have abosolutely no physical width. Poser (with either renderer) doesn't handle this type of mesh at all well, which incidentally makes me wonder why Poser still has the "square" prop (which is double-sided) in the primatives library - get rid of it. Only use the "Single sided square" (unless, of course, you like artifacts)..
Thank you so much! For someone who is dabbling in Poser for the purposes of a quick mock-up, this is one of those gotchas that can turn that "quick" mock-up into an all-day affair: - Don't use the double-sided square unless you want to spend hours rendering and re-rendering and wondering why your color maps look like crap. - The rotate and twist tools will almost never rotate things in the direction you expect or want. Much better is just to use the "direct transform" tool, which is everything those rotate tools should have been, and more. - So you're going along, happily using the direct transform tool, you do a few alterations and suddenly that helpful direct transform tool is gone. The dumb rotate and twist tools are there, but the DT tool isn't. All you know is that you have a splitting headache and you don't know how you got here. The answer? As a prank, Poser has decided to toss you into the "Materials" room (or possibly some other secret room) without your knowledge or consent. You need to click on the "Pose" tab at the top of the window to get your beloved DT tool back. - Have a couple props you're trying to group together? Don't bother trying to get the "group" tool to do anything you'd expect. What you really want is "Set Parent" -- the new parent will then control its child (unlike real life, of course). cheers, jamie
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Thread: How to make realistict glass material ? | Forum: Poser - OFFICIAL