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384 comments found!
Thread: DS splash screen | Forum: DAZ|Studio
MUCH better, thanks mishamcm. Is there a way to select an image you want? Like your own renders?
...wolfie
Thread: dForce clothes, some parts not simulating? Help | Forum: DAZ|Studio
After playing with an outfit (lingerie) that does that, I did learn that the bow in back, the metals attached to the shoulder parts, and the shoulder parts fall apart. I guess I just won't be using that unless I make the metal and bows invisible. Thanks for your help again, mate, I've played with a couple more clothes and got them working properly.
...wolfie
Thread: dForce clothes, some parts not simulating? Help | Forum: DAZ|Studio
Thanks a lot, Richard (yes, after all these years, I still remember your name). It worked. Funny thing is, the bow falls apart lol, I guess I need to finally roll up my sleeves and learn the weight map tool. Meh, I've been so lazy at learning these special tools, but now I need to lol.
Thanks again friend!
...wolfie
Thread: Lua updo not playing nicely with GF8 | Forum: DAZ|Studio
That's odd, and it looks to me you got it a little bigger, but I loaded it on a G8 character and played around, resizing it and all, I'm not getting that effect. I even made G8 invisible and the hair doesn't go past the actual hair shown on the head. Are you playing with the cap of the hair?
I even loaded OOT'S hair shader for iRay, still not getting it.
Sorry mate, wish I can help!
...wolfie
Thread: Forehead hairline artifact issue | Forum: DAZ|Studio
Actually I've fixed all my issues with the adjustment head size, making the hair slightly bigger works. At least with three hairs I've had that issue with.
Note that shedofjoy's cap is smaller then the head on his render? Expanding the hair fixes that.
...wolfie
Thread: DForce and animations ... DForce hair with DForce dress??? | Forum: DAZ|Studio
shedofjoy posted at 10:38AM Sat, 02 May 2020 - #4383939
I would like to know how the hell to render the hair, daz only renders the skull cap in iray, is there something im missing?
If it's a line hair type, go to parameters, under General/Line Tessellation, set viewport to 3, I believe the higher, the better, but be careful, these hairs are very resource intense when ya set them to 3 or more.
...wolfie
Thread: "Gel" look in Poser | Forum: Poser - OFFICIAL
Ok, Snarly's thing is just as confusing as the material room, but got a question. Does it edit all the skin (face, torso, limbs) at the same time? Where can I get it? I'm interested to roll up my sleeves and learn this thing lol.
As for the SSS settings, yes, the higher the value, the less blue. But in order to get that "glowy", "gel" look, I had to set it to .2 (buttermilk). I'll play with it more later when I can get Snarly's Ezskin. Got a link?
...wolfie
Thread: "Gel" look in Poser | Forum: Poser - OFFICIAL
seachnasaigh posted at 10:26AM Sun, 15 April 2018 - #4328209
jamminwolf posted at 1:15PM Fri, 13 April 2018 - #4328197
The Clay node didn't work, it only makes the skin white. No mater where I put it.
Did you zero out the diffuse value? Skin color/map plugs into clay; clay plugs into alternate diffuse. Diffuse value should be zero.
Did you actually render what you suggested? Cause I'm not getting what I'm expecting from plugging clay in. Here's what I got, I did the exact thing you suggested on the torso.
Helos, your trick worked! But I think Poser or my computer is playing with my head. I have the exact same thing going on with the head as with the body, but it's rendering different??? I don't get it. I looked and compared many times, re-rendered in small areas (spot render) and still getting this funny result. Crap, this is mind bogging! Anyways, I played with the reflection and specular to make her look right.
I guess I'm gonna just play around more with other characters and if it does the same thing, I'll wait till I get a new computer. It's got me stumped. What are your result when you apply this to V4? Can you render and upload to show?
Here's the image...
...wolfie
Thread: Confirming to dynamic | Forum: Poser - OFFICIAL
Well I'm gonna have to talk to that Phil C, he's my good friend and I have him on facebook and DeviantArt. I googled "Ezcloth" but only came up with some cleaning cloth to clean your windows and stuff.
For now, rokket, what program are you using for those clothe setting?
3D-Mobster is right, it's nice to have all these settings and you can go really rediculously high on them lol. But it's very hard to remember settings for certain type of clothes (ie cotton shirt, denim jeans, leather, etc..).
Rokket, thanks for the comment on my render! Pulling grandpa's finger? LOL She does that a lot and grandpa can't resist not giving her any sweets, he just loves his cute little granddaughter :)
Are we doing action renders? Stay tuned, am gonna cook something soon :) BTW nice job again on the render!
...wolfie
Thread: "Gel" look in Poser | Forum: Poser - OFFICIAL
Helos posted at 12:15PM Fri, 13 April 2018 - #4328030
I do not know exactly what you (the OP) want to obtain, the picture samples (links) show a light shimmer on the skin. I've done some times ago a wax-material, maybe this is the look you want to achive.
Henning
This is exactly what I was looking for. What settings did you use?
bevans84, yes turning the scale setting down produces the unwanted blue when skins are close. In my characters that I have in my store, the settings are 2.00000 which are still good but doesn't produce the unwanted blue effect.
If I remember right, Snarly's EZskin is just as difficult as Poser's material room.
The Clay node didn't work, it only makes the skin white. No mater where I put it.
...wolfie
Thread: Confirming to dynamic | Forum: Poser - OFFICIAL
Nice renders, rokket!
Played with the wind. Used Lully's "Boho" outfit for V4. Funny thing is, this is supposed to be a 2 piece set, but it loads as 1 piece, though it looks like 2. I don't like that, wish I can separate them. Anyways, I set the wind force amplitude to 10 and the outfit air damping to .0.03
The render is Lucy Zepp age 16 https://www.renderosity.com/mod/bcs/lucy-zepp-for-v4-s4-elite/97550</https:> posing in a studio for a clothe fashion.
I had no idea what air damping was... in fact I don't know what most of the others are. I do know that fold resistance folds stronger or weaker depending, and cloth density make it heavier or lighter.
Thread: Confirming to dynamic | Forum: Poser - OFFICIAL
3D-Mobster posted at 5:43PM Wed, 11 April 2018 - #4327878
- Speed
I started using conforming cloth and for some items these are really good, like armors etc. But I always found that working with actual cloth and them being conforming is very slow and annoying actually. Obviously is very fast to just click conform to.. select the character and apply a pose and its done. But the amount of clean up you have to do in forms of endless amount of dials you twist and turn to fix it for a given pose and then in the end you still have to accept that it doesn't really look the way you wanted were taking a lot longer compared to simply using dynamic cloth even if you have to simulate it and in the end you get a much better result.
This is simply why I don't bother with most confirming clothes anymore. Shorts and panties are fine, but most dresses and pants, and of course top are not in most cases in what I want to do. The pants... go to bend the legs and they get PHAT! And ugly looking, I've seen many renders using conforming pants and it's just such a turn off. The poke throughs in them and most shirts are never ending and time consuming. Most of my renders (99%) don't even see my art program for the purpose of post working poke throughs in the recent years cause I almost always use dynamics. And you are right on with what you said. The con of it all, though, is that we only have about 1% of dynamic clothes compared to confirm, mainly cause of DS users who can't use them. Sad for Poser users.
I finally found the wind effect. It's not on the top right as you suggested, it's "Object - Create Wind Force". Poser must've changed that after P9.
What are your settings on your image? I don't understand "Amplitude" and "Turbulence". What effect do these have? I think turbulence is strength but not sure. Nice image btw!
Rokket! Cool image, the power puff girls? Never seen them in a different light lol, I like it. Care to share your work ;) Or do you have a freebie site? lol
...wolfie
Thread: Confirming to dynamic | Forum: Poser - OFFICIAL
I love the subject of dynamic clothes. These type of clothes make more sense in all aspect, such as naturally flowing, like in when you have a character move from one point at frame 0 to another point at a later frame, it gives the wind effect. I doubt Poser has any "wind" option as I've searched (I have Poser 9). It depends how fast and far he/she moves. Also long dresses resting on the floor (if you have the floor included in "Collide against").
As for the "default breast morphs" in dynamic clothes, I do understand what you're saying, that the "extra length" of the clothes will look odd. When I started playing with dynamic clothes in Poser and got into the subject a few years back, someone said "shrink V4 to a smaller percentage at frame 0 and reset the percent at frame 5 and you get a tight fit". I thought about that and thought, "well that should work with characters with small breasts then", so I played. One thing about it, the shirt, for example, looks smaller on the character cause it shrinks. So what I do is increase the length of the shirt itself so it doesn't ride up on her belly and look like a half shirt. There's a lot of pros as to how I work, but indeed there's still a bit of con. If dynamic clothes came with small breasts, it would work quite better. I bought a K4 pack and when I use the T-shirt on V4 with small breasts, or a V4 child (as you can see in my store), then it works perfect. Just gotta re-size the shirt itself. Another off topic, for a tighter fit... first, I set the "collision offset" and "collision depth" (in Collide against option) to 0.500 which is highly recommended by others. But it isn't really the tightest. Setting them lower has a bit of problem (I forgot what though, it's been so long since I played with those settings). So after I let the clothes similate, I set it's size to 98% instead of 100% and it gives a much tighter look without poke throughs (at least 90% of times).
Copy and pasting character morphs to static clothes, I recognize that. I think Daz Studio 4 had that... but maybe only from character to character. Anyways, Poser 9 doesn't have that, so when I upgrade Poser, I'll sure be playing with that, sounds interesting!
Here's a sample of the dynamic clothe on a young character, picture below.
...wolfie
Thread: "Gel" look in Poser | Forum: Poser - OFFICIAL
Kalypso posted at 6:14PM Mon, 09 April 2018 - #4327741
Can you give a link to that deviantart page? I'm not quite sure I understand what you mean by "gel". Something like resin models?
Ok, here's a couple links. Beware, though the images here are clothed, the artist's art page is full of nudity. https://rastifan.deviantart.com/art/Busty-Elsa-640896404 https://sensualdigitalart.deviantart.com/art/Aunt-Cass-Second-Thoughts-577374716
Maybe they're not as "glowy" as I thought, maybe my eyes were tricking me last night, I was up late haha. Anyways...
Gel, you know, that "milk glow" look, where the sun or light enters the skin and bounces around. I know SSS is able to pull this off but since I just got off work I haven't had time to really look.
Thanks for any and all help, friends!
...wolfie
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Thread: DS splash screen | Forum: DAZ|Studio