1 threads found!
Thread | Author | Replies | Views | Last Reply |
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Posted Sep 27, 2001 at 1:23 am | Forum: Poser - OFFICIAL |
jazz450 | 3 | 20 |
1 comments found!
Hi Will, Got it. Thanks for the help. There are several steps I have to do to get it to work. 1.When I export .objs from Poser, when I get to the last screen, check the "Make Morph Target" box. 2. When I import into max, make sure the vertex scale is set to 1.0 3a. When I export from max, make sure the vertex scale is set to 1.0. 3b. The #ofDigits dial is set to at least 8. (Poser requires the precision of a vertex value being 3.2345667, not 3. By default, the export value is 1. That was rounding off all the vertex positions into something very distorted.) I found I could export/morph individual body parts if I followed those steps. - Jazz450
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Thread: Max Created Morph Distortion Weirdness | Forum: Poser - OFFICIAL