1 threads found!
Thread | Author | Replies | Views | Last Reply |
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Posted Apr 05, 2004 at 6:55 pm | Forum: Poser - OFFICIAL |
jgwinner | 8 | 245 |
4 comments found!
Thanks Lobo, I think that's what's needed :) If you could upload those, it would be great.
== John ==
Thread: Poser Tools for Blender 2.5 | Forum: Blender
I'm looking for the original blender plug-in as well.
Sounds like RobynsVeil can make it work, if not, I may be able to take a look.
Has anyone found it?
== John ==
Thread: Gravity Off in P5 cloth sim | Forum: Poser - OFFICIAL
Beryld, interesting idea about the two objects. If I save the morph, will it be animated frame by frame? I exported a .obj as a morph and that worked pretty well. I was thinking of writing a quick and dirty C++ program to just go through the .obj frames, calculate the 'max' displacement for vertices, then replace each frame vertex with that max (by time). This way the 'metal' would stretch out, but not go back. Not sure how it would look, I may save this program for last. Right now what I did was put an 'invisible' object 'behind' the object that's doing the puncing (it's a side swipe actually), so the cloth has to stay extruded. == John ==
Thread: Gravity Off in P5 cloth sim | Forum: Poser - OFFICIAL
Right, I messed around with that. That did make a huge difference, but it's not quite there. It's closer than my Mechsim try with POVRay though. The biggest issue is that the cloth still 'slumps' back to it's original shape. If it was one punch it would be OK to stop the clock at the right point, but I'm trying to actually show somthing pushing a door open and putting in a deep gouge at the same time. I found you can't change the choreographed group as a keframe, if I could I could just frame by frame fix the cloth. Any ideas on settings for a 'metalic' cloth? I really need to do plastic colissions but so far can't really do this with anything! == John ==
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Thread: Poser Tools for Blender 2.5 | Forum: Blender