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3 comments found!
If I could get the toolbox to look that way I'd agree with you that it looks cool. Just having it is nice though. ;)
The default, at least in the tuhopuu3 build from yesterday, sure doesn't look that way though. Maybe in the UI/Theme area somewhere in there there's places where you can modify that, and I just haven't ran across it yet. -- Could be that he's using tuhopuu2 as well, but I didn't pull that. ;)
Also, the toolbox is empty to begin with, and the user has to fill it in (right click on whatever, add to toolbox). I think if it moves into the main branch, that it should have some defaults like in the above image; the main editing tools, obj tools, etc.
-J
Message edited on: 06/22/2005 07:53
Thread: Camera control | Forum: Blender
haloedrain wrote: > I usually move the camera with g to pan, g and then middle mouse button to move in and out, or rotate around the cursor point. I've never actually wanted to move along one of the axes.
Ahh, that is much easier. :)
-J
Thread: Camera control | Forum: Blender
I split the UI into multiple windows. I have one window that's using the "0 View" for the camera (object) I'm moving, and another that's in a user view, where I can move the camera around easier. I can see where the cameras pointing because of the "0 view" window; and can rotate it scale it, whatever, that way for the view I'm wanting. -J
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Thread: More on Toolbox | Forum: Blender