2 threads found!
Thread | Author | Replies | Views | Last Reply |
---|---|---|---|---|
knightfall3D | 7 | 169 | ||
knightfall3D | 13 | 285 |
13 comments found!
Quote - > Quote - It has been suggested that in the next version (or SR) of Poser you should be able to "lock" the brush to a part so it doesn't wander off on it's own.
I hope this helps you.
Snarlygribbly made a keep focus utility.
Also you can change some options in the morphbrush, like group.
Thank you
Thread: How to use the morph tool on more than one thing in a scene? | Forum: Poser - OFFICIAL
Quote - I often need to leave the morph brush (select another tool) and reselect the part if the morph brush accidently grabs the wrong one, then go back to the morph brush.
I also note that you should select an object part and not select the whole character by going to "body", or the brush won't work. Sometime the brush will push instead of pull on parts near edges and vice versa.
The brush also slows to a crawl if used in complex scenes so I try to do all my morphing before I inport. This could be your issue.
It has been suggested that in the next version (or SR) of Poser you should be able to "lock" the brush to a part so it doesn't wander off on it's own.
I hope this helps you.
Yes it does Ashley thanks!
Thread: I Need Help Figuring Out The Folders Where Each File Belongs | Forum: Poser - OFFICIAL
Quote - I don't run across many stray files unless its say textures but what I find is stuff either comes as a runtime in a zip file or the stuff from Daz is exes which you just point it right to your runtime. In the zips I just drag and drop and overwrite my real runtime I use with the one in the zip and it adds everything nice and neat and you don't have to worry about it deleting. Its hard to get use to doing that till you do it awhile then it comes easy and everything is where it should be and should be available to you in poser. I find sometimes I have to explore those zipped runtimes and get folder names to search for to help me find it in the poser search engine.
To clarify on the Daz3d install exes, I think its you just point to the folder your runtime is in i.e. Poser Pro 2012 and not actually in or the root of the runtime folder itself.
Thread: I Need Help Figuring Out The Folders Where Each File Belongs | Forum: Poser - OFFICIAL
I don't run across many stray files unless its say textures but what I find is stuff either comes as a runtime in a zip file or the stuff from Daz is exes which you just point it right to your runtime. In the zips I just drag and drop and overwrite my real runtime I use with the one in the zip and it adds everything nice and neat and you don't have to worry about it deleting. Its hard to get use to doing that till you do it awhile then it comes easy and everything is where it should be and should be available to you in poser. I find sometimes I have to explore those zipped runtimes and get folder names to search for to help me find it in the poser search engine.
Thread: Problem with a gauntlet prop for V4 | Forum: Poser - OFFICIAL
Quote - Poser uses a much smaller world scale than Max so the first thing that I did was to scale and position gauntlet1.obj onto a fully zeroed V4 figure. I then exported the gauntlet as gauntlet_scaled+positioned.obj, deleted the one in the scene, then reimported gauntlet_scaled+positioned.obj with none of the import options selected. The gauntlet arrived into the scene correctly positioned and at 100% scale. This will prevent the gauntlet "flying off" when unparented.
Next I used the Poser menu Object > Change Parent and parented it to the right forearm. I selected the option to inherit the bends of the parent. This initially resulted in adverse deformation when the arm was bent. The solution is to select the gauntlet in the scene, open the Joint Editor window, select the bend (yRotate) joint from the top drop down menu, then deactivate the spherical joint zones.
See gauntlet.gif for an illustration.
Hope that helps,
Phil
That worked like a charm! Big thanks Phil for taking the time to make that reply and the gif, you have helped me out alot by showing me that and already I feel more confident that I could at least model non movable stuff now!
Thread: Problem with a gauntlet prop for V4 | Forum: Poser - OFFICIAL
Quote - > Quote - Sounds like you got lucky then :) But the pred gauntlet works fine as a smart prop UNTIL you deparent it and then reparent it to the forarm yourself then this happens. I will have to learn more about these spherical falloff zones. Thanks everyone that answered this thread. Anyone else out there know anything?
Yes, I think so :)
I guess my point was that there seems to be something a bit erratic going on here with smart prop'ing such items to a figure (well V4 anyway)? I've noticed an anomaly too... so I wonder if it is a minor bug?
I'm running SR3.1... I guess a lot of this stuff was potentially adjusted therein?
Sending your files to Phil to look at sounds like the way to go in the first instance, anyway...
Sent, I imagine Phil can tell us what is going on here. Its seems to be a simple problem but its pretty discouraging cause if I can't even make a simple prop to parent correctly I got no hope in ever modeling conforming clothing lol.
Thread: Problem with a gauntlet prop for V4 | Forum: Poser - OFFICIAL
Quote - If you would like to send me your files I'll be happy to take a look. In that way I'll be able to give you more accurate advice.
Ok thank you Phil I have sent you a link over there.
Thread: Poser 2012 Crash | Forum: Poser - OFFICIAL
So far I haven't encountered such a crash with PP2012 exporting anything. Check your system for something conflicting and if all else fails reinstall.
Thread: Look what I dood! | Forum: Poser - OFFICIAL
Thread: Possible Poser 2012 Pro Bugs here so they are seen. | Forum: Poser - OFFICIAL
Not a big deal but I notice sometimes you will load something that has missing textures and it ask if you want to keep looking for them, you say no. But the program keeps popping up windows in and endless loop till you end task Poser. Actually I have seen many past versions of Poser also do this. It must be a big pain to Poser.
The only other thing I notice is that search engine seems a lil glitchy to me. It seems to have a mind of its on sometimes and things I have documented in a text file that yielded results before will not find anything and I must try other searches.
Thread: Problem with a gauntlet prop for V4 | Forum: Poser - OFFICIAL
Quote - I had the same problem with a couple of gauntlet type smart props I made for my forum comp entry... to go with a freebie sci-fi outfit I found (Iris for V4).
The gauntlets that came with the outfit were, sure enough conforming figures... but I wanted a slightly different style, so modelled some myself.
But I just went with making these smart props. Had the same issue with joint spherical fall off zones... or I guessed that was what it was.
I thought it was the inherit bends... but, in fact, I then found turning off the inherit bends didn't seem to help.
I just ended up parenting the gauntlets (which were modelled on a zero pose V4), posing V4, then unparenting... somehow the props then stayed in position. Don't ask me how.
Sounds like you got lucky then :) But the pred gauntlet works fine as a smart prop UNTIL you deparent it and then reparent it to the forarm yourself then this happens. I will have to learn more about these spherical falloff zones. Thanks everyone that answered this thread. Anyone else out there know anything?
Thread: Problem with a gauntlet prop for V4 | Forum: Poser - OFFICIAL
Quote - When you select the option to "inherit bends of parent" the prop comes under the influence of the figure's joint parameters. Whereas these parameters are perfect for the figure they are not helping the gauntlet any. In particular it would appear that the spherical fall off zones are excluding large portions of the prop.
A solution may be to make the gauntlet into a conforming figure thus allowing you to adjust its joint parameters separately.
I have wondered that and wonder if thats what is really going on in the pred gauntlet. As inherit bends has no effect on the problem I speak of. Almost like a source outside of Poser has edited and parented it but when I parent from within Poser I get this effect. I may end up trying to get one of the many Poser tools they sell here to try and explore this but I am unsure which one to get so I asked this here.
Thread: Problem with a gauntlet prop for V4 | Forum: Poser - OFFICIAL
Quote - what have you donr with the "inherit bends of parent" option ?
That has no effect on or off
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Thread: How to use the morph tool on more than one thing in a scene? | Forum: Poser - OFFICIAL