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3 comments found!
It's now available at:
http://market.renderosity.com/mod/freestuff/details.php?item_id=63076
If I find the Time I may update it into a more full flavoured Shader
cheers
Kai
Thread: Material Based Ambient Occlustion | Forum: DAZ|Studio
The Shader Preset is an good Idea...thx for that
If you have DS Advanced you can even load the brick setup from the scene after you have aplied the preset to some object. As mentioned it is just a simple basic setup.
You can find it in my Free Stuff Area once approved
http://www.renderosity.com/mod/freestuff/index.php?user_id=670525
Regards
Kai
PS: No limitations, use it for what ever you need as long as it aligns with whatever DAZ Rules.
Thread: Material Based Ambient Occlustion | Forum: DAZ|Studio
Material Based Occlusion is possible inside Ds3 Adv through either the Shader Mixer or the Shader Builder. But you have to build it by your own (or use a tut somwhere else).
I've added a dbm file for the Shader Mixer (open Shader Mixer then File load...apply to surface) which is a very simple Material with occlusion
[EDIT] It seems that I can't upload such a file. Do you now a place where I can?
Regards
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Thread: Material Based Ambient Occlustion | Forum: DAZ|Studio