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9 comments found!
I rather like BB's take on the subject. He described functional changes to a software product that could be described as "it works" or "it doesn't work". Rather digital. He went on to describe changes that describe a range of degrees. His example of the chin being "too big" or too small" seems to nicely describe the analog nature of this sort of thing.
When I was a kid I found myself up on the roof adjusting our TV antenna for "best" reception. If it were only a simple matter of "we have a picture" or "nothing", it would have been a cake walk. My dad would shout commands out the window and I'd adjust for a "better or "worse" result. Obviously the day stuck in my mind...
Applying this to the new P8 figures, I would be very pleased to see morphs included that allow me to adjust the proportions of the meshes according to real world examples. BOATLOADS of morphs.
Example: Chest morph Cylindrical/Oblong (some people really have a pipe for an upper body, others seem quite squashed)
I could care less about how the boxed figure looks at outset. I'm much happier having the capability of morphing my objects to the shape I require. I like characters that have very large amounts of broadly adjustable parameters. Don't worry, I can adjust them myself. I'll not be asking a dev to crawl around on my roof.
This is ideal for a developer because the user public might just find that it is capable of asking for something that the developer is able to deliver. Functionality on a Yes/No basis. Hopefully lots of it.
Thread: A Dummies Guide to Indirect Lighting in Poser 8 | Forum: Poser - OFFICIAL
Thread: A Dummies Guide to Indirect Lighting in Poser 8 | Forum: Poser - OFFICIAL
When I Render from the D3D script, the GI pass is skipped. How do you enable it? Does the .py file require editing?
Thread: POSER 8 - to get or not to get | Forum: Poser - OFFICIAL
Quote - "[There's a python script by Dimension3D included that exposes all the settings in a GUI with sliders and buttons though. I hope they add these to the built-in GUI, because imo the streamlining is more difficult to work with than a more "busy" interface would have been. In any case if you like to fiddle with settings, it can still be done with that script pretty easily."
Where exactly is this script and what is it called. It sounds useful but I haven't been able to locate it yet.
Thread: POSER 8 - to get or not to get | Forum: Poser - OFFICIAL
Quote - "[There's a python script by Dimension3D included that exposes all the settings in a GUI with sliders and buttons though. I hope they add these to the built-in GUI, because imo the streamlining is more difficult to work with than a more "busy" interface would have been. In any case if you like to fiddle with settings, it can still be done with that script pretty easily."
Where exactly is this script and what is it called. It sounds useful but I haven't been able to locate it yet.
Thread: Poser 8 advertised! | Forum: Poser - OFFICIAL
Thread: Poser 8 advertised! | Forum: Poser - OFFICIAL
Quote -
But be warned, GI really slows things down, and if using transmapped hair, be prepared for a long wait!
No kidding! Good thing I have a fast Quad. I read that it would take around twelve Cray XMP super computers from 20 years ago to get the thirty GFLOPS together! It'd be interesting to see if render times correlate with how much other, maybe more important, stuff gets done around the house!
Thread: Poser 8 advertised! | Forum: Poser - OFFICIAL
Cspear:
Sorry, my bad. the .py is editable and you can toggle GI settings with an editor.
Thread: Poser 8 advertised! | Forum: Poser - OFFICIAL
cspear:
I just downloaded the script file from D3D. Unfortunately the version in your link is without the GI option. How long have you had it? No mention of GI is made on the D3D site.
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Thread: Has Poser 8 given up on photo-realism? | Forum: Poser - OFFICIAL