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17 comments found!
And my version of this readme is dated 2017. More, the last version does not update the Documentation folder at all - only help files in Poser dir. On Win.
Thread: Is there a list of what is being updated in the Poser 11.2 files? | Forum: Poser 11 / Poser Pro 11 OFFICIAL Technical
Thank you, Andy, but the question remains. What is the difference between PRODUCTION files from 26, 23, 18 Sep? Production = from the main download page, before validation. It's certainly not nightly builds. What the difference between premium content files from 24, 23, 19 Sep? I have unlimited and fast bandwidth, but a couple of gigs every other day seems excessive. Unless there is clear reason.
Thread: Is there a list of what is being updated in the Poser 11.2 files? | Forum: Poser 11 / Poser Pro 11 OFFICIAL Technical
Is there any official changelog(s)? If yes, please point me. If not, we really need it!
For now, I downloaded: 3 LaFemme content versions (~20M & ~40M difference), 2 Premium Content versions (~100M difference). 2 Poser not-beta versions too.
Thread: Poser Has a New Base Figure!! | Forum: Poser - OFFICIAL
Deecey posted at 10:59AM Tue, 26 February 2019 - #4346975
- Before you export the figure,** choose the Body actor** of La Femme.
- Save your scene before doing what follows in case you have to redo it.
Thank you! It worked! Two steps above are the only things I have not done before... And it made the difference. Poser sometimes seems to be a bit shamanic... (Export selection, options and SubD all were the same...)
Thread: Poser Has a New Base Figure!! | Forum: Poser - OFFICIAL
Deecey posted at 8:03AM Tue, 26 February 2019 - #4346965
You actually CAN use face chips and scales and such to create your character. However, there are two caveats. One is that when you zero the figure the settings are blown away. Two is that they will not be part of the morph when you spawn a full body morph.
There IS a way around it though. In brief, make sure your figure is in default T pose but all your morphs and scales are dialed in. Set subdivision to 0 before exporting. Export as an OBJ, and ONLY check "Include existing groups in polygon groups." This will export an UNWELDED OBJ that you can reimport into your figure as a full body morph with the Figure > Load Full Body Morph command in Poser Pro 11
When you zero your figure completely and then dial your imported morph in to 1, you SHOULD see the scales and the face chips and stuff baked in to the morph.
I've prepared a captioned tutorial (no audio) that shows all the steps. Not sure when it will be up, but I just finished it and passed it on for upload.
Thank you! This is exactly the process I was waiting for. But still need to wait for the tutorial - i'm doing something wrong as always get "wrong number of vertices" error.
Thread: Poser Has a New Base Figure!! | Forum: Poser - OFFICIAL
But, as I just found, default expressions do not follow this logic. I.e. some expressions use orange dials, and reset pose resets all except scaling. So, this is a question to the authors of La Femme - how it should be?
Thread: Poser Has a New Base Figure!! | Forum: Poser - OFFICIAL
KarinaKiev posted at 10:07PM Mon, 25 February 2019 - #4346942
SO for ALL character creations: --> LEAVE THEM BLOODY CHIPS ALONE!!! <-- : (sorry for shouting)
No. Use it the way it intended to be used. I.e. Yellow dials for poses and expressions, green and orange for character creations. And do not make reset poses that reset more than should.
Once more. Face chips have** two different functions** here. Face chips are not only expression chips. Face chips have two different ways to be accessed to make it work.
Thread: Poser Has a New Base Figure!! | Forum: Poser - OFFICIAL
operaguy posted at 5:19PM Thu, 21 February 2019 - #4346737
phd: "it is default textures. And - honestly - how many people will want skin shader that required 5000 path tracing samples at least? This image was rendered to 8100."
Would you be willing to post the render settings, (Not nec. the shader nodes) and how long it took to render? I still hope to get this level of detail in Superfly.
:: og ::
Settings (in this case) are not consistent - all not-transparent bounces will be cut at 4. From 3 to 6 hours, it was background render. 1.5-2.5 sec on sample.
Thread: Poser Has a New Base Figure!! | Forum: Poser - OFFICIAL
Glitterati3D posted at 12:24PM Thu, 21 February 2019 - #4346675
phd posted at 7:29AM Wed, 20 February 2019 - #4346670 That skin is lovely, phd! And I love the eyebrows. Will you be releasing a commercial version for the rest of us, please?
it is default textures. And - honestly - how many people will want skin shader that required 5000 path tracing samples at least? This image was rendered to 8100.
Thread: Poser Has a New Base Figure!! | Forum: Poser - OFFICIAL
Thread: Poser Has a New Base Figure!! | Forum: Poser - OFFICIAL
Glitterati3D posted at 5:09PM Tue, 19 February 2019 - #4346506
a number of advancements have been made in Poser11 to make creation easier and faster. La Femme was created to highlight the P11 changes and bring everyone on board with advancements in the software
So what is an intended workflow for La Femme's characters creating?
Thread: Poser Has a New Base Figure!! | Forum: Poser - OFFICIAL
Blackhearted posted at 4:43PM Tue, 19 February 2019 - #4346498
Like I said earlier if I were making a face morphs with eye movement I would just move them with the included dials, save the dial movement to an INJ pose, and end up with a character with moved eyes that are done in a non-destructive way and the end user can then tweak them more to their liking.
Yes. It is exactly when things become interesting. So, I, a total newbie in morphing anything in Poser, made a rough estimate of my character with provided dials and MR morphs. I placed the eyes where I want it and adjust its scale. What should I do next to refine my character in an external modeller which is not ZBrush?
And yes, really morphable eyes/orbits area is a dream come true. Thanks to the team La Femme!
Thread: Cutout Opacity equivalent in Poser? | Forum: Poser - OFFICIAL
Thread: Poser Has a New Base Figure!! | Forum: Poser - OFFICIAL
Thread: Poser Has a New Base Figure!! | Forum: Poser - OFFICIAL
Deecey posted at 9:48PM Sun, 17 February 2019 - #4346350
Translations and scales are not included in morphs by default when you spawn. There is a way around it, but there are a few more steps involved.
And these steps are? I watched the webinar, and this is the first question I have after I tried the power of Escape :)
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Thread: Is there a list of what is being updated in the Poser 11.2 files? | Forum: Poser 11 / Poser Pro 11 OFFICIAL Technical