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Thread: is it safe to use sr2 beta3? | Forum: Poser - OFFICIAL
Like the lottery and the EPA estimates for your car, Your Mileage May Vary.... Back-up or make a copy of P5 before you apply the beta so you can revert to the previous level if it doesn't work out for you. pixelslave
Thread: W.I.P. comments are welcome | Forum: Poser - OFFICIAL
I only see a shadow being cast from the left side of your model's body. There's nothing showing of the shadow that would be cast by the model's right side bodyline nor of what I would expect to see on the floor. You may need to place several lights at the center of your lamp, all pointed in different directions in order to be able to pick up all the angles since there isn't a point light or omni light option available in Poser. Hope this helps! pixelslave
Thread: Joint Parameters/Rotation Orders - Tips Please | Forum: Poser - OFFICIAL
As of last check, IK rotation limits problem is still broken in P5. The behavior is the same as with P4. I've see joints with parameter limits set to 4 that can twist 360 or more. Looks like we'll have to continue to wait for more service releases.... pixelslave
Thread: Joint Parameters/Rotation Orders - Tips Please | Forum: Poser - OFFICIAL
"if the figure is zeroed out, the ik can bend it any way it wants" That's kind of what I'm talking about. It seems to me that even if I set up a figure to be slightly bent in my "preferred mode", it still twists in whatever direction it wants to and there doesn't seem to be an easy way to get the connecting joints to go where I'd like them to be (typically a natural looking position). As you've probably experienced, turning IK on and off can be really risky and totally mess up a file. So... I was simply wondering if there's a way to get IK to honor/respect limits and actually move in a preferred sequence instead of twisting all over.:-/ I'm just starting to learn about ERC and it seems that some of what it offers could potentially help with Poser specific IK issues. pixelslave
Thread: Joint Parameters/Rotation Orders - Tips Please | Forum: Poser - OFFICIAL
It sounds like this discussion also relate to potential ways that one could alter joint params so that IK works in a more desirable way... I've noticed for example that many times limbs twist instead of bending. For me, very often, the bend is what is desired, not the twist. Any tips on how to alter the way IK on a character is interpreted?? Or is this more the realm of ERC? pixelslave
Thread: P5 hair and collision detection, or lack thereof | Forum: Poser - OFFICIAL
Collision is broken in general in P5. Even with the 2nd SR2 Beta, the results I get with it between 2 actors is very unpredictable. Because of the normals issue you mention, I've seen actors pass into another actor and then get trapped inside the other objet. CL's T/S says that it (collision detection) was never intended to be a big feature and that occasional or erratic collision detection is better than none.:-/ pixelslave
Thread: P5: Millenium figures and walk designer problem | Forum: Poser - OFFICIAL
The Walk Designer doesn't work well with any of the Millenium figures to begin with. It's been updated by SR1 and the beta of SR2 to try and fix problems they've been having with it. P5 is still a bit of a bugfest and not quite ready for primetime. I assume that you're able to get the Walk Designer to open with generating a C Exception code. At least that's what happens here. NERD3D has a mod to the walk designer that is $20 and intended to work better with the Millenium Man and Women. Your mileage may vary. FYI, it doesn't work well at all with the Millennium Girls or Boys and wasn't intended for use with them. pixelslave
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Thread: is it safe to use sr2 beta3? | Forum: Poser - OFFICIAL