1 threads found!
Thread | Author | Replies | Views | Last Reply |
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plazmaks | 1 | 28 |
6 comments found!
Quote - > Quote - the kids were designed to be aged 4-8 and can push up to 12. they were designed to be morphed. which means they were built to have a neutral look about them which is why they look like they do in the promo images. if they were perfect then there would be no need for 3rd party artists to generate morphs or keep the market going. people here need to look a little deeper into whats goin on. i for one think that maddie was a horrible looking child. not at all realistic and it seems that no matter what was done to make her look more realistic... never quite cut it. with the new kids 4 after using it for 3 days (not judging it from promo images) i can see that with the morphs++ that were made available gives the user greater control of the model more so than the maddie morphs. also they didnt over do it with the body morphs which means people who are planning to create characters for this model for free or for sale they have room to be creative.
plazmaks, your argument seems to be self contradictory. On the one hand you claim that the high number of head morphs gives the user greater control but a low number of body morphs means people have room to be creative. Think about reversing the situation. Would a lower number of head morphs allow more creativity?
I have no idea why DAZ decided to put so few body morphs into the Kids4 Morph++ pakage, but it seriously limits the flexibility of the K4 figure for the normal user. I accept that professional morphers would make their own morphs anyway (for copyright reasons, if nothing else), but the K4 figure was not marketed as a figure for developers only.
Personally I feel very disappointed that DAZ has not provided the flexibility found in V4 and M4 in the K4 figure.
issac first off let me say that i personally am a big fan of your work. and i agree with your statements about the average user. however we all begin somewhere with this. most as hobbyists etc. i for one began doin this as an alternative to sketching for murals and other large works. i found poser by accident back when poser 3 was still around. its taken me a long time to learn how to do most things and understand exactly what it was i was doin. i still consider myself a novice mainly because ive relied upon tutorials and the hardwork of other more professional character makers and modeling artists. all i meant by my post was that with the k3 head morphs being the same as v4 u do have the flexability to dial in head morphs for most personal renders. these days ive seen a growing trend in 3rd party head morphs being created in programs such as zbrush and hexagon. which i believe some of our normal users will pick this up too in time. the low number of body morphs is disappointing to the normal users... but that again leaves room for others like yourself who have made wonderful body morphs for users( particular your preteen morphs for v4) i think that there will be a great assortment for body morphs for the k4. ok my add is kicking in i apologize lol.... starting to stray here. so im goin to wrap this up and agree about the scaling issues and seam breaks are a big disappointment for the k4 because i agree at this point in time after such along history in modeling daz should have been able to release this package without those issues. But were talking about a company that exists to provide content to users whos ultimate goal is money. a quick buck. kinda like AE games when they ruin good games to get them out for sales before they are ready. anyway someone asked me to post a picture of a 12yr old version of the kids. have seen some over on the daz forums but ill give it a shot here in a minute and see if i can have some success. but again respect!
give it some time. the ball is in Daz's court. they can provide updates to correct some of the issues. which i think might be possible such as they did with v4 only later to produce v4.2. give it some time i think everyone who uses the kid4 will be satisfied down the road.
Thread: Daz kid K4 proportions | Forum: Poser - OFFICIAL
the kids were designed to be aged 4-8 and can push up to 12. they were designed to be morphed. which means they were built to have a neutral look about them which is why they look like they do in the promo images. if they were perfect then there would be no need for 3rd party artists to generate morphs or keep the market going. people here need to look a little deeper into whats goin on. i for one think that maddie was a horrible looking child. not at all realistic and it seems that no matter what was done to make her look more realistic... never quite cut it. with the new kids 4 after using it for 3 days (not judging it from promo images) i can see that with the morphs++ that were made available gives the user greater control of the model more so than the maddie morphs. also they didnt over do it with the body morphs which means people who are planning to create characters for this model for free or for sale they have room to be creative.
i just wish the leader in the daz bashing of this great product would buy it for herself before posting negative remarks about the model before posting.
i for one think the kids 4 have great potential and we will see many great creations for it as time allows.
thank you.
Thread: kids 4 very slow on my puter | Forum: Poser - OFFICIAL
i purchased the kids4 and have been playing with them since thursday night. i havent found many issues that i cant deal with less the toddler. nowadays it seems content from this site as well as daz all have one issue or another to deal with( poor seams on textures, improper scaling etc). i learn to cope and move on. i find the kids4 to be quite more advanced than maddie and ps and so far easier to work with as alot of the v4/m4 content can be used with them (poses, some morphs, and props).
i am not a representative of daz. however coming here and seeing the daz bashing about the new model is a little disheartening. alot of people worked on the project and put their best into it. people should be more constructive when they critique the efforts put forth by so many.
i for one am completely happy with the model and plan to get the best out of it.
Thread: M4 No gens? | Forum: Poser - OFFICIAL
I was successful using the M3 gens with M4 it conforms with no trouble. all i think i had to do was edit the textures a little to get them to match the skin. worked fine.
Thread: Is Something Wrong With The Freestuff Area? | Forum: Poser - OFFICIAL
Thread: Since Rosity uses paypal --- SCAM warning... | Forum: Community Center
when u buy something do they send u a request to veryify the 800 # on the back of the card? i got a mail from ebot@renderosity asking for such info... and i replied to it... hopefully that was nuthin serious...if anyone knows let me know so i know what to watch for... thanks plazmaks "the newguy"
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Thread: Daz kid K4 proportions | Forum: Poser - OFFICIAL