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35 comments found!
GoZ is a separate download outside of D|S 4 Pro so make sure you have that downloaded. It also must be installed after installing and registering the pro version (hope this makes sense). If you installed it first, uninstall the plugin and then re-install. There is no separate serial.
Thread: genesis maps | Forum: DAZ|Studio
You need to export Genesis as an obj to see it. It's a .dsf file otherwise. Just go into the surfaces tab, make sure all are highlighted and switch the UV map to Genesis female or whatever you want to change it to. Then export as obj.
Thread: genesis maps | Forum: DAZ|Studio
Yes, the default maps are V4.2. Of course, there are the male/female Genesis specific UV's and are available in the drop down. I've only looked at the female one, which is close to that of V5's. One of the major differences being that on the limbs, the fingernails are a part of the rest of the arms and same with the toenails (at least they were as of a few versions ago).
Thread: Changing V4 eyebrow color | Forum: Poser - OFFICIAL
Aye, it should work. Just be sure to eliminate all of the, as they call it, "gunk" as much as possible. Thank you for the compliments on the sale, we appreciated that so many took part in it.Ā Still have to change out the banners but still running from holidays :P
Thread: Changing V4 eyebrow color | Forum: Poser - OFFICIAL
Thread: What Window is this? | Forum: Poser - OFFICIAL
It looks like it is a combination of that window along with Sage Babylon from fabiana along with others.
http://market.renderosity.com/mod/bcs/index.php?ViewProduct=74043&vendor=60058
Thread: Anyone recognize this Kimono? | Forum: Poser - OFFICIAL
Thank you :) She was one of my favorite characters when creating her and it transferred over to the promos lol. It really helped that everything that I wanted to pull off in them worked for me which doesn't always happen.
Thread: Anyone recognize this Kimono? | Forum: Poser - OFFICIAL
Hi,
Yes that was Sshodan's Robes I used on that promo though the texture doen't come with them. The tutorial is very detailed for their use and are covered well. For the promo, I had to run through the simulation to drape it and fit the body a little better then made a morph and cleared the simulation. After that, did the normal dynamics and finally went over some areas with the morphing tool after the simulation. All in all, it took about 3ish hours for the setup before rendering.
Thread: High resolution, no makeup, non-compressed image maps for V4? | Forum: Poser - OFFICIAL
Quote - I've long understood what causes the visible seams, which is something I learned when baking textures to a UVĀ map with other software, that you have to extend past the seams slightly.
But why exactly do Poser texture makers use 4000x4000 for example, while the whole rest of the CG industry uses 4096, 2048, and so on up or down the line?
Ā
Okay, I did some searching and found this:Ā Actually Poser content seems to prefer 4000x4000 maps. This is because Poser version 6 for Mac can only go up to 4000x4000. Other versions can do 4096, so to stay compatible with more versions, content makers use 4000.
Bagginsbill would probably know if this isn't the case though.
Thread: High resolution, no makeup, non-compressed image maps for V4? | Forum: Poser - OFFICIAL
Hmm... I stand corrected, though I'm not sure where I picked up the power of 8. Maybe RAM?Ā shrug So many things crammed in my head in a short amount of time through school... Thank you for correcting this and explaining things a little better :)
Thread: High resolution, no makeup, non-compressed image maps for V4? | Forum: Poser - OFFICIAL
Actually, the elite textures are at 4096x4096 which is actually in powers of 8. The reason you see many doing them at even numbers suchĀ as 3000x3000 or 4000x4000 is, I believe, the wayĀ Poser handles the texture compression.Ā At 4096, you will see seams in the preview but not in the render (if I remember correctly). Ā
Thread: High resolution, no makeup, non-compressed image maps for V4? | Forum: Poser - OFFICIAL
As far as textures go, I do not automatically see noticeable degradation through jpg either. I can imagine on some things, there will be noticeable losses, but in my experience with textures, I have never seen this. Then again, as I said, I open the original jpg and then move it into a psd to do work on it so I'm not saving it many times over as a jpg.
Thread: High resolution, no makeup, non-compressed image maps for V4? | Forum: Poser - OFFICIAL
Hence, you have your dilemma Schecterman, as the file size limits here at Renderosity are at a hard 150MB for downloads, and most places I've seen have similar limitations, you would be hard pressed to find anyone who uses those formats (to my knowledge). Content Paradise has the highest limits that I've found at 750MB for file sizes. As to your last point, the memory and GPU usage will defer based on the complexity of the image (eg. if there is transparencies). Another reason for this is that having one picture as a jpg and the same picture as a png will normally result in a large difference in file size. Especially with texture files which require many details, you wouldn't possibly be able to have the same file size for the same image across the formats (again to my knowledge). If I'm wrong do please let me know as you have now piqued my interest in this. Going through school for game design, we were all taught to use the lowest possible denominator as memory usage/allocation/budgeting is critical in games. I'm still learning as far as actual 3D goes outside of games (typically low poly, low to high resolution textures) and am always happy to learn more.
I will try to look out for something for you, but good luck either way in your search.
Thread: High resolution, no makeup, non-compressed image maps for V4? | Forum: Poser - OFFICIAL
I'm not quite sure if this will fit what you are looking for, but my last two models are at around 150 MB zipped. The files are in jpg but are taken from the original, work done to them, and then saved out as a jpg with max quality (12 in Photoshop). Of course there is going to be some loss, but I try to minimize them. They come with a no makeup option as well. The face file for Tessen, my last one, is 9.77 MB with the actual PSDĀ (not included) that I used to make it sitting at around 1GB (many, many layers). Dimensions are 4000x4000. Here are the links to the pages:
Tessen:
http://market.renderosity.com/mod/bcs/index.php?ViewProduct=82176
Sai:
http://market.renderosity.com/mod/bcs/index.php?ViewProduct=81761
I try to leave bringing down file sizes to the customer as I know I would rather have full or near full quality and then decrease rather than the other way around. There are also closeups of the face both in the product pages and gallery. I know you were looking for different file types, but you might not have much luck in that department (at least I've never seen them offered outside of merchant resources). Anyways, good luck in your search and hope you find what you are looking for :)
Have a wonderful day,
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Thread: Realistic Asian Female Characters for V4 | Forum: The MarketPlace Wishing Well
Bringing up an old thread, I've released 2 new Asian characters now. My newest, Tessen draws heavily from Maggie Q though I still took some liberties (one of which is that Maggie Q's upper lip is actually thicker than the lower). Hopefully they will be enjoyed :)
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Thread: GoZ-Studio 4 Pro | Forum: DAZ|Studio