4 threads found!
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15 comments found!
Thread: poser, avatars and fbx | Forum: Poser - OFFICIAL
hi ghonma,
i'm thinking of doing it in poser cause i'm familiar with the rigging process.
i've not try blender, i'll check it out. tks for your suggestion.
Thread: poser, avatars and fbx | Forum: Poser - OFFICIAL
hi cyreg,
tks for the infos.
i saw it earlier and still considering of buying it since i'm not to sure how well
does it work .
i've heard a lot of problems and issues all this many conversion plugins that does not
100% works .
Thread: poser, avatars and fbx | Forum: Poser - OFFICIAL
hi pzj99,
i really appreciate for all that trying to help
i'll try explain again :)
my client wants me to create avatars character with animations to be used in Unity 3D .
( which i'm not familiar with these avatar and unity 3d. i'm trying to find out more :( )
he requested the animation done must be delivered in FBX format so that he can use it in Unity.
so, my qusetion is : is there a effective way that i can convert my poser character with animation
into FBX formats ?
hope i make it clear this time :)
Thread: poser, avatars and fbx | Forum: Poser - OFFICIAL
hi philc,
tks for the info
i've not try mikshape, i'm going to find out more about it and the Poser2MS3D.
can Milkshape exporter work with Unity ?
Thread: poser, avatars and fbx | Forum: Poser - OFFICIAL
Thread: poser, avatars and fbx | Forum: Poser - OFFICIAL
hi ghonma,
tks for the advise .
actually, its a totally custom made figure based on the client design.
i won't be using any of poser existing figures.
Thread: poser, avatars and fbx | Forum: Poser - OFFICIAL
tks for your replies.
actually, someone want me me to generate a avatar , rigged and animate and delivered it in FBX . i'm interested so i want to find out more about it .
Thread: poser, avatars and fbx | Forum: Poser - OFFICIAL
i have heard of it. but have not got a chance to use it. what exactly is it ?
does it in import poser characters and saved out as FBX ?
tks.
Thread: conform to problem | Forum: Poser - OFFICIAL
Thread: conform to problem | Forum: Poser - OFFICIAL
hi philc, i tried it and it work ! tks so much for your tips.
btw, if you read my method used above, is it neccessary to go to the CR2 to delete all the morphs,
genetials and materials ?
Thread: conform to problem | Forum: Poser - OFFICIAL
thanks philc, i'm going to try it out today.
trekkieGrrrl : no, i did not use spawning parts. what i did was,
i load P4man, set it in Zero pose and IK OFF. Memories the figure.
resave with a new name " newP4man" into the library.
open it with CR2 Editor,
i deleted all the morphs in most of the parts channel, also deleted the genitials and materials.
saved it again.
launch poser again,
load the the 'newP4man" into the scene,
export it as obj for use in creating the cloth (blue suit) .
import it in a 3d program,
deleted unwanted parts, saved it as "cloth. obj " into poser directories
now back to CR2, opened the "newP4man",
i changeg and point the "figureResFile" to the 'cloth'obj", resave it as " cloth.cr2 " into the library.
back to poser. i loaded from the library the "newP4man",
then the "cloth", conform the cloth to newP4man.
so this is how i did it.
am i doing it right ? please advise. tks.
Thread: IK PROBLEM | Forum: Poser - OFFICIAL
hi xantor,
i tried deleting the IK chains before, both in poser and in the cr2.
but it give problem, the foot will dislocate !
Thread: IK PROBLEM | Forum: Poser - OFFICIAL
thanks for all the advise !
ockham, you are brilliant. i followed your method and it work !
Thread: how to rig ( setup ) long hair | Forum: Poser - OFFICIAL
hi svdl,
thanks for your advise.
never thought of using groups for hair method. i'm going to try it.
it'd be great if there is a tutorial on method 2 using strand hair.
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Thread: poser, avatars and fbx | Forum: Poser - OFFICIAL