2 threads found!
Thread | Author | Replies | Views | Last Reply |
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Posted Sep 29, 2006 at 2:34 pm | Forum: Poser - OFFICIAL |
roughrider | 6 | 192 | |
Posted Sep 29, 2006 at 2:20 pm | Forum: DAZ|Studio |
roughrider | 1 | 119 |
2 comments found!
besides all the morphs in the model i really don't need in max, the import into max crashes with a Out of memory error.
Yes, your suggestion might be the way to go. How do I collect all morphs into one single morph ?
Thread: Poser morph back integrated into a model. | Forum: Poser - OFFICIAL
thanks Randym77 for your answer.
I believe I've tried that and the problem is that this preserves the morph targets in the model. What i need is to make basically a new model with the modifications the morphs do. So if the model is loaded again no morphs is in the model But I get the new look from the morph pack.
Well, I want to save it as a pz3 file, load it into daz studio and from there export it to FBX. FBX can include morph targets and UV mapping. The FBX can then be imported into MAX and animated.
Am i making any sence :) it a little hard to explain.
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Thread: Poser morph back integrated into a model. | Forum: Poser - OFFICIAL