1 threads found!
Thread | Author | Replies | Views | Last Reply |
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rzanerutledge | 20 | 258 |
5 comments found!
Thanks for the help, everyone. Pointed me in the right direction quicker than I'd have gotten there myself. Best, zane
Thread: Cut/Paste Keyframes -- No "Twist"? | Forum: Poser - OFFICIAL
Nope...you can key all joints by selecting the whole character at the top level of the Animation Editor and hitting the + button above it. My problem, by the way, is solved. It was indeed just a bug that the latest service release fixed. Guess that's what I get for testing with someone's old software install. ;-P Everything works now as expected. (Well, except some clothes aren't deforming right. But that is another issue altogether....) ;-)
Thread: Cut/Paste Keyframes -- No "Twist"? | Forum: Poser - OFFICIAL
It happens for me on any figure. I've loaded dogs, cats, females, males...whatever. It is good for me to hear it doesn't happen elsewhere -- that makes me think something is simply fundamentally wrong. I'm on a friend's loaner machine trying this out (to see if Poser is worth using), so maybe a reinstall or something is in order. (Although it seems someone else -- bonnyclump, above -- also has the problem, so it'd be good to isolate it.)
But if fundamentally I'm correct and this simply shouldn't happen, it would make me feel a lot better. (Just gotta figure out why it is incorrectly happening.)
Can you confirm that it works fine for you? Key a twist on some joint on frame 1, say an angle of 30....Then on frame 2, key -40 twist to the same limb...then go to frame 1, select the whole character, COPY...go to frame 3 (unkeyed as yet) and select the whole character...PASTE. What is the "twist" on frame 3? (For me it would be unkeyed and thus -40, from frame 2.)
If that works for you...What version of Poser 5 are you running? (Maybe this is a bug that was fixed?) This appears to be 5.0.0.229 installed here.
Thanks in advance.
Thread: Cut/Paste Keyframes -- No "Twist"? | Forum: Poser - OFFICIAL
Yes, the little box next to twist is selected...and if I copy and paste it into a text file it is there for each and every parameter..."twist". If, however, I paste on an unkeyed frame and then twiddle down to see the lowest level, every joint will have the "twist" parameter unkeyed. It will be the only one missing. Weird, huh?
Thread: Cut/Paste Keyframes -- No "Twist"? | Forum: Poser - OFFICIAL
Hmmm... well, maybe I'm not seeing things correctly, but under "Transform" for all joints in my character, I see "Taper," "Scale," "x/y/zScale", "Twist," "Side-Side," and "Bend." I could understand the Twist being applied to one of the three rotation axes, but as far as I can tell, these last three items -- twist, side-side, and bend -- ARE the x/y/zRotate parameters. It would make sense that "Twist" remain unkeyed if it was a convenience function, but then I would expect that value to be applied to the appropriate axis and the Twist value to zero out. As for bonnyclump's suggestion, how do I "use morphs" to get around it? Rather than keyframing, I make a pose a morph and apply that morph at a given frame? How do you make a pose a morph? (Sorry, newbie, as I said.) I think keyframing would do fine if I could figure out this whole "Twist" thing. Is Poser Pro older or newer than 5? I will clarify and say I'm cutting and pasting from the Animation Palette by selecting the whole character (top) and then pasting the whole character. And previously I've made a key for ALL JOINTS...I can see that the source Twist IS keyed....Just the Pasted version remains clear. Still baffled...
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Thread: Cut/Paste Keyframes -- No "Twist"? | Forum: Poser - OFFICIAL