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| Thread | Author | Replies | Views | Last Reply |
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| skybluerob | 4 | 146 |
9 comments found!
I just changed the Collision shape to TriangleMesh to see if that would help (just noticed it as an option) and while it's better further up the dress, the same issue overall, stuck to the leg.
Thanks.

Thread: PoserCloth | Forum: Poser 14
tim posted at 10:25 AM Fri, 20 February 2026 - #4504119
Thanks Tim.@skybluerob - be sure to include the Left & Right Thigh in the simulation under Objects... & increase their Collision Margin property to push dress off the thighs.
There should be a new free update out next week with improved simulation defaults & a Smooth Frame option to auto fix poke-thru, etc.
-Tim
I tried doing that, and cranked it up a bit too high to see if it would resolve it, but the part where the leg is showing is still poking through. It's almost as if once the leg pokes through, it remains there no matter what. I've tried adjusting the glue too and that doesn't seem to help either.
Hopefully the update will help. As I say, it has potential and seems to be a fair bit quicker to calculate than the cloth room from what I can tell. If it can work on existing dynamic clothing then bingo.

Thread: PoserCloth | Forum: Poser 14
I can't seem to make this work propoerly either.
There's potential there, but no matter what I do, the legs are always poking through.
And the more I change the other dials, the worse everything else becomes. I followed the tutorial in this link Usage Tutorial
I think the developers need to take another look at the legs, but at least some form of cloth room replacement is being offered, and it's not too dissimilar to what we had before.
(I'm using La Femme 1 and the Mona Dress, both of which come with Poser 13 (I'm currently using the trial for Poser 14).
Thread: Can you make newer figures pose like older ones? | Forum: Poser - OFFICIAL
Thread: PoserCloth | Forum: Poser 14
I don't get why they didn't leave the old cloth room, and introduce this as a new feature should you wish to use it and/or while you get used to it.
Thread: Poser 14 - I have questions. | Forum: Poser 14
ChromeStar posted at 11:11 AM Thu, 27 November 2025 - #4501711
Yes, I certainly don't pay for subscription software, so I appreaciate the fact that these are perpetual liceses, and that they have to make an income on a decreasing user base.The upgrade to Cycles is also an improvement, we just haven't seen many details.
But the main reason the jump from version 13 to 14 seems small is because the development model changed. It used to be that you would develop a version of software, then work for a couple years before releasing a new version. At that point there would be a lot of new features (and bugs). The current model is continuous, frequent, smaller updates (which provides some opportunity to fix and change things based on user feedback along the way). So Poser 13 got a lot of releases, some of which were fixes but some of which added new features and improvements. But when you just have a series of smaller updates, when do you change the version number? It makes sense to do it here because the upgrade of the Cycles engine is going to be a bigger shift and create some compatibility issues, so calling this 14 better communicates the impact of this particular iteration.
I assume we will continue to see rapid updates, now of 14, for some time before there is another pause for whatever big change will be next.
This is typical of all software today. The alternative is not really fewer, bigger updates, but paying for subscriptions rather than licenses. And personally, I don't want that.
That's partly why I don't mind upgrading to support them, and I probably will, but as a version, I don't know, this one just doesn't seem great at the moment, especially with the removal of the cloth room and no replacement. It feels like you're paying more for less. We'll see how it develops.
Thread: Poser 14 - I have questions. | Forum: Poser 14
Y-Phil posted at 10:51 AM Thu, 27 November 2025 - #4501710
They really need to get better at explaining things, as you may be right about compatibility, but we're just guessing. For example, the removal of the cloth room they have classed as a "feature" and I really don't get that marketing approach. If they explained why, and whether they are working on a replacement, I would understand a bit more, but there was no explanation given. As I said, the removal of a function is classed as a "feature" to them. Which is an odd way of looking at what a "feature" is if you ask me.The story behind the Cloth Room has been explained long ago. Long story short, and as far as I can remember: there was a freeze in its development or in any form of update, because of copyright issues on some parts.
It's true that "they could have let it available till a new version", but my feeling, as a retired developer is that porting it to the new Poser 14 could have generated a lot of headaches. This is a situation I encountered a long time ago in my career.For the question regarding EZSkin and the PrincilpedBSDF-based plugin: I'm studying the new version. I think that a version of the plugin compatible with either Poser 13 and Poser 14 will be available either in a few hours or tomorrow.
Thread: Poser 14 - I have questions. | Forum: Poser 14
drages posted at 7:54 AM Thu, 27 November 2025 - #4501707
I think your comments are a bit harsh and disrespectful if I'm honest. Poser has been around a long time, and some of us enjoy things like Poser for their fun and ease of use, We're not professionals, some have full time jobs (like me), so don't have the time or the inclination to learn a full 3D program from model to render. Poser and DS makes it easy with an extensive and reasonably priced set of content of which we've built a large library.Nevertrumper posted at 7:02 AM Thu, 27 November 2025 - #4501706
drages posted at 6:40 AM Thu, 27 November 2025 - #4501705I got my very specific reasons to use Poser right now, and I use Poser 11, pre-renderocity version. It works for it and I am using it for about 20 years, and even I am probably the youngest of the Poser Cult, I am still old and changing stuff is painful. Still that day will come.DAZ is clearly NOT for animators.skybluerob posted at 6:08 AM Thu, 27 November 2025 - #4501701
At this point and way back, the only hope to have a crazy old rich guy takes Poser from Renderocity and resurrect it. Poser is a zombie for years, yeah you think it's alive from far away, but when you get close, you see it's dead.From what I can gather, the main features are an improved HDRI implementation, adding a simplified option to materials and removing the cloth room.
It doesn't feel like much of a new version (it even has less than Poser 13 now that the cloth room has gone) but am I missing something?
I have a lot of nostalgia for Poser, but it's becoming hard to justify the upgrade cost each time, especially when they are removing features and Daz Studio is free.
Daz3D is not a replacement for Poser even after a decade because of the Poser's animation and morphing abilities. The mind-blowing part is that the Poser should be different because of its animating part, but there is no update about animating for 15 years, 15 fcking years...
If you want advanced animation, invest in Character Creator 5.
It is actually quite expensive, but you get all the stuff, that Poser should have achieved all through the years...
or "just" learn Blender.I am in the adult animation industry, and I can still earn some income from what I do with Poser. I probably can do it for a few more years. So I got my unique reason to use Poser, but why do other people still use this, I don't have an idea. I know somehow that some very old people do some stuff at their retirement basement, we don't hear or see and this weirds me out for real. I am not using the word "cult" for joking.
I'm sure Character Creator is great, but it's expensive and something else to learn. I don't know much about it, but I would suspect it would make all the Poser/DS content redundant.
Some of us just like to fire up Poser or DS, load in a few assets and start having fun creating scenes and adding a bit of animation. It doesn't make us creepy or weird. Without being disrespectful, if that's how you think about Poser and it's users, I'm not really sure why you're on these forums.
Thread: Poser 14 - I have questions. | Forum: Poser 14
From what I can gather, the main features are an improved HDRI implementation, adding a simplified option to materials and removing the cloth room.
It doesn't feel like much of a new version (it even has less than Poser 13 now that the cloth room has gone) but am I missing something?
I have a lot of nostalgia for Poser, but it's becoming hard to justify the upgrade cost each time, especially when they are removing features and Daz Studio is free.
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Thread: PoserCloth | Forum: Poser 14