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soulhill | 10 | 249 |
10 comments found!
Attached Link: My movie and more
 There were a few articles on the subject, but that was long ago. You might be able to dredge them up if you do a google search.The short was animated in Poser 4 - which at the time was the most current. There were no scripts and no mocap. I tend to shy away from the term "pose to pose" because I think it gives the wrong impression and Poser's animation tools have long been underestimated.Â
Everything was done essentially by hand. The animations were tightly control with splines, but it was not so far off from how one might do a stop motion animation.
The most difficult part was a scene where the robots climb each other. The characters, each using inverse kinematics, had to have their hands and feet parented to whoever they were climbing. This could only be done once, so the bottom most character had to be pre-animated, reacting to being stepped on, etc and then that animation had to be "burned" and locked. Then the next character could have its hands and feet parented so that the climbing motions would align and look natural.
If you do get the movie on iTunes, this will probably make a bit more sense, though hopefully you would never be aware of it.
Thread: My Poser animated short is now available on iTunes! | Forum: Poser - OFFICIAL
 Thanks for the heads up on the website issues. I'll see if I can get those fixed next week!
Thread: a stretchy problem... | Forum: Poser - OFFICIAL
Quote - You could do it as sa hybrid piece of clothing - the main torso and non-steching areas as conforming clothing, and simply run dynamics on the areas which might stretch, such as the knees and arms. In fairness, chainmail trousers weren't often worn - it tended to be a chainmail skirt instead - so you could make that skirt area a dynamic section. Simlarly, if your arms are bending into extreme positions, you could clothify both sleeves in separate simulations as well. It would mean running three simulations (one for each sleeve, and one for the skirt), but I think that would be the easiest way to do it.
Just off the top of my head.
JonTheCelt
This is true, but it's a huge undertaking and it is why clothes often look so terrible in CG they need to be fully designed, just as they would in the real world. Unfortuantely, its a lot of work because you essentually need to be a virtual tailor.
Thread: Any ideas on lighting a hot air balloon with its own burner? | Forum: Bryce
I think the best way to simulate what you want is with an ambience texture that has it's parameters animated, or is a quicktime movie.
Thread: Bryce used in an international 30 Second Commercial | Forum: Bryce
It's bryce depth of field too - a little too much of it in my opinion, but for a good cause.
Thread: Toony Devil figure anywhere? | Forum: Poser - OFFICIAL
Thread: Looking for shader advice... | Forum: Poser - OFFICIAL
Poser has a cell like shader, though it doesn't have significant controls for things like line weight. (This is seperate from the sketch designer)
Thread: Favorite blur for faking depth of field? | Forum: Poser - OFFICIAL
In Photoshop, the "Lens Blur" option is beautiful and it will take depth map information.
Thread: Staff Picks for 3rd Week of May 2007 | Forum: Poser - OFFICIAL
Thread: a stretchy problem... | Forum: Poser - OFFICIAL
To me the logical way to create chainmail would be as a cloth object with a chainmail texture applied. Then you could control the paramaters of stretch through the cloth room.
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Thread: My Poser animated short is now available on iTunes! | Forum: Poser - OFFICIAL