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27 comments found!
The 3 parameters are on every character/object that I've noticed. They are on the parameters panel. I can't see what their purpose in life is. :-)
[Tim]
Thread: poser runtime error | Forum: Poser - OFFICIAL
I know this is an old thread, but I had the same problem and found the solution(at least for me). In my case, in my character folder there was a shortcut to the same folder. I was moving folder around and it must have been created by accident. When I deleted the shortcut, Poser no longer gives me that error.
Thread: Strange export problem | Forum: Poser - OFFICIAL
hborre posted at 6:48 PM Fri, 28 January 2022 - #4433935
You nailed me on the head! lolMy question to the OP: how proficient are you in Poser? I ask this question because the above solution would be relevant to me and other experienced users but it may be overwhelming to the inexperienced. Â
I have much to learn.
[Tim]
Thread: Strange export problem | Forum: Poser - OFFICIAL
Here is the link I used as a reference for the PNG, TIF question Rhia474 had:
Notice they mention using PNG or TIF if you want to preserve the alpha channel.Â
This is just my own personal render. It's been some time since I really used Poser before, so learning the ropes again! :-)
"You're trying to hack a scene in the window using a reflection node. Since you're using SuperFly, you're better off setting the scene up with a real glass shader and a background billboard with your image attached. This will properly show up in any file format from your render. The purpose of the alpha channel saved in your .PNG is for compositing in a third-party program like Photoshop or GIMP where you insert a separate image in post-work."
This makes sense to me, I'll have to try it. The shop I'm using is the Victorian Gift Shop which comes with Poser. I pretty much kept things as they are, so the window glass is how it came, except as mentioned I disconnected the reflection node. It looks like they were using this to put snow on the windows(that's how it looks by default).
On a side note, there were around 42 lights in the Victorian Gift Shop scene! I'm down to 9 lights with no difference that I can see. I've never seen that many lights used before.
Thanks for your help everyone, really appreciate it!
[Tim]
Thread: Strange export problem | Forum: Poser - OFFICIAL
I forgot to mention, this was in Superfly. What I read suggested not to save it as a jpeg, but as PNG or TIFF. I've attached the shader for the glass. I disconnected the Reflect node, since this was initially a winter scene.
Thread: La Femme eye problem | Forum: Poser - OFFICIAL
I've narrowed the problem down some. If I apply either the simple pbr or the procedural sss materials, I don't see the white eye problem. It is only when I use the sss w refracted eyes materials. Even when I apply on of the base materials to her body in the refracted eyes material group, her eyes go white. So it must be something particular to the refracted eyes material group.
Thanks for the suggestions. I'm not very proficient at using nodes yet, but I'll give your suggestions a try.
Thread: La Femme eye problem | Forum: Poser - OFFICIAL
I am using OpenGL in the preview window, and I am using SuperFly. I did notice when I switched to SreeD the iris would go green, but the pupil was still white.
I looked at the advanced materials, and the iris is using a PhysicalSurface node, while the pupil is using a CyclesSurface.
I've attached images of what I think are the relevant material nodes.
Thanks for your help!
Thread: Superfly and shadow problem | Forum: Poser 11 / Poser Pro 11 OFFICIAL Technical
I was wondering the same, since Superfly is a physically based renderer. I found the following "..SuperFly brings the power of physically based shading and rendering to Poser", so it looks like you are right about the shadows.
Thanks for checking.
Thread: Superfly and shadow problem | Forum: Poser 11 / Poser Pro 11 OFFICIAL Technical
Don't want to completely eliminate shadows, just dial them down some. I think at Shadow=1, the shadows are too dark. I was playing with the Shadow cams, but moving the shadows around seems to be all you can do.
Thread: Miki4 textures missing | Forum: Poser 11 / Poser Pro 11 OFFICIAL Technical
Thread: Victoria 2 problems | Forum: Poser - OFFICIAL
A big thanks to everyone who helped! I used the 'BrowsGone' dial on the head and this did the trick.
Â
[Tim]
Thread: Damn - Mike is TOUGH to work with... ! | Forum: Poser - OFFICIAL
The image in post 5 is Mike 2? Goodness, I'd have thought this was a real person just glancing over it.
Thread: repeatable fractal terrains | Forum: Bryce
Well, I figured it out! After I create and find a terrain I like at 256 grid size, I uncheck the random extent, random position and random character. Then I increase the grid size to what I want, click new and then the fractal button and I get a new terrain like the last one, except at a higher res!
BTW, I couldn't find anywhere in the book where it talked about these options, or the tile options. Where can I find info on these?
[Tim]
Thread: Sorry PhilC...couldn't resist | Forum: Poser - OFFICIAL
Nice model! :-) This is using the Stephanie character? Wow, the first quick one I tried didn't look to good, so I turned her into a goblin. hehe :-)
This gives me the incentive to try again.
[Tim]
Thread: Ona/Stephanie - what do you think? | Forum: Poser - OFFICIAL
In regards to the image in post 5, the head looks way too big for the body. The hair looks nice though. The proportions in image 1 look much better to me.
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Thread: xOffB, yOffB, zOffB parameters | Forum: Poser 11 / Poser Pro 11 OFFICIAL Technical