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Thread: GPU for VWD | Forum: Virtual World Dynamics
Thread: Errors And Potential Bugs: Please Post Errors In This Thread | Forum: Virtual World Dynamics
VirtualWorldDynamics posted at 3:49PM Sat, 24 December 2016 - #4293284
Hello valkeerie, I suppose the bench has a very large mesh structure. You can resolve this problem by using the subdivision fonction on the bench with a value of 1 or 1.5. I hope this solution will resolve your problem.
Hi VWD, thank you for your prompt suggestion. It took me a lot of trial and error but I was able to resolve the issue by using a subdivision value of 0.5. Even at 1 interpenetration was still occuring. I have attached a screen capture of the complete animation (for the benefit of future readers). Getting cloth to drape well is hard, but I am satisfied - it is 1000 times better than anything I could achieve with morphs.
I may have uncovered a simple bug. The check boxes "use animation" and "Subdivide" are mutually exclusive. If I import the stone bench after V4, and select "Subdivide", it clears the animation checkbox and animation for the figure does not occur. If I import the bench first, and then V4, I can click "use animation" for V4, and dynamic simulation then works as intended. I lost many hours discovering that.
VWD is brilliant and it has radically changed the way I work in DAZ. Even with cloths that fit well I do a quick static simulation and it makes an enormous difference to the appearance.
Thanks Valkeerie
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Thread: Errors And Potential Bugs: Please Post Errors In This Thread | Forum: Virtual World Dynamics
Hi,
I have been using VWD successfully for weeks and done many sucessful simulations. It has been great fun. I've hit a problem that is incredibly simple, and I'm sure it never used to happen, but now I can't get rid of it. I am modelling V4 in a gown sitting on a bench. V4 and the bench are collision objects, and I use 100 timesteps to go from default pose to sitting. The dress always intersects the bench. It is as if the bench is not there (although I can see it in VWD Scene Viewer).
I set all parameters to default. It still does it. I have added a picture of the sim half-way through to show that the dress is not in any way deflected by the bench.
Help :-)
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