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veganpete | 13 | 160 |
7 comments found!
hborre posted at 4:34AM Sun, 10 April 2016 - #4254930
Increasing the number of frames and letting the simulation run longer will also help smooth out the creases.. As mentioned, subdivision may help but there are drawbacks which can make it impractical.
BTW, when asking for help, make certain to post which Poser version you are using; not all versions have the same features, and the Pro versions have additional features not found in the regular versions of the same build.
Just spotted your Post, I was using Poser 2014 Pro. Gonna re-install it and try running it again with more frames. How many frames would you recommend to smooth out the folds please? Also will draping for the duration of the animation help or is it just necessary for the first 15 frames or not needed at all? Thank you.
Thread: Dynamic clothing (doesn't conform) | Forum: New Poser Users Help
Thanks again for the input. Not been able to resolve it but my project is important. I've decided to buy Daz3D and Genesis2 instead and buy a Karate suit model for that. Doesn't seem likely that I'll be able to get Poser to work. So frustrated after buying the Software, M4 model and Karate Suit prop and putting so much time into it. Will have to scrap the poses I've made and start again. I suppose this can serve as a warning for others when they purchase from here - it may look good on the advert picture but it's not possible to recreate those results without reverse engineering it in third parts 3D editors to change the mesh size etc. Not really fair, doesn't work, vendor won't reply to any messages and I can't get a PayPal refund because it's a virtual product.
Here's the advert so you can steer clear of buying it.
https://www.renderosity.com/mod/bcs/karate-suit-2-for-m4/103589/
and here's what it's supposed to look like, lol:
Thread: Dynamic clothing (doesn't conform) | Forum: New Poser Users Help
Thanks again for your input. I've looked at the polygons for the mesh using the cloth room and it seems pretty fine (lots of polygons).
I followed a detailed tutorial on youtube step by step and this was the result. 30 frames - 5 as a T-pose, 5 moving into the posture and 5 as a static posture. The trousers seem OK but the Jacket and particularly the belt seems to have way too much movement for some reason.
The Sith robe you made looks awesome!
Can anyone recommend a good (working) white Karate suit with a black belt please (either conforming or dynamic) or would anyone be willing to make one for me (if it's not too much trouble - and I can PayPal a donation for the work). I can provide photos of my suit and belt for reference and texture mapping if required.
It's for my Karate website so needs to look fairly legit.
I'm getting nowhere fast with this one.
Thank you.
Thread: Dynamic clothing (doesn't conform) | Forum: New Poser Users Help
3D-Mobster posted at 6:11AM Sun, 14 February 2016 - #4254919
Excellent, thanks Andy, so pleased! Would you mind explaining how to add subdivision for me please? I had a play around with dials but can't seem to get rid of the weird folds, not too sure what I'm doing, just trial and error for me at the moment.
The weird folds comes from the lack of details in the mesh, so you can't solve that through the cloth room it self. Here is an illustration:
As you can see if you try to bend a plane with only 2 polygons, it will only be able to bend at the middle, which will result in a sharp fold, which is what you experience, as the subdivision is increased you get a smooth bending, which will be the same for making folds in cloth as there are more mesh details for the cloth simulation to work with, thats the only way you can solve you problem.
The last image show where you can increase sub division in Poser. However keep in mind that this might not be a good solution as it applies it to the whole object, which means that to solve the fold problem, you will increase the amount of polygons so much that your simulation time will be so high that simulating cloth will be a pain in the butt. Besides that you might risk ruin details in the cloth, because of the smoothing.
The only real solution is that the cloth you are using are designed correctly for dynamic simulating. If you made the set your self, you can of course fix it in the 3d software you use, or if you know how to work with a 3d app, you can load in the obj and fix it as well. But its one of the most important things, if not the most important thing when making dynamic cloth in my opinion, you have to design it specifically for that. You cant simply make it the same way as conforming cloth, it wont be good.
But you can try to increase the sub d. But keep in mind that increasing this to much will most likely crash Poser and make simulation time so high that its no longer fun :)
Thanks. You're explanation makes sense, will try increasing the subdivision bit by bit and see how it improves but I have no idea how to edit it or change the mesh polygon count. I didn't make it myself, I bought it from 'volacce' here on renderosity marketplace. It's supposed to have bebeen built specifically as dynamic clothing for the M4 figure in Daz Studio or Poser. That's why I joined here, just to make the purchase but then I hit the forum to say hello and ask for help when I encountered problems. I'm a karate instructor and hope to use the model and clothing on my karate website to help students learn and to catalogue the hundreds of techniques. I'm a beginner to 3D modelling but would like to get to grips with Poser as it will be handy for art as well. Is draping a good idea for this cloth? At the moment drape is set to 'off' thanks again.
Thread: Dynamic clothing (doesn't conform) | Forum: New Poser Users Help
donnena posted at 2:53AM Sun, 14 February 2016 - #4254891
Woohoo!!! Since you are using PP 2014, you can add a level of subdivision and fix some of those nasty folds!!!
Excellent, thanks Andy, so pleased! Would you mind explaining how to add subdivision for me please? I had a play around with dials but can't seem to get rid of the weird folds, not too sure what I'm doing, just trial and error for me at the moment.
Thread: Dynamic clothing (doesn't conform) | Forum: New Poser Users Help
[SOLVED]
OK, figured it out. There is a step missing from the instructions. What I did was to set the pose as the end frame and then on the first frame I had to select "Zero Figure". Then clicked "recalculate dynamics" in the "Animation" drop-down menu. As the figure animation is calculated from the zero position (and the clothes are default as zeroed), the clothes conform to the figure on each frame until the final frame (the desired pose) is met. I can now start to refine my poses and get the Karate suit and belt looking a bit better. Looks quite floppy here, needs to have more friction I think.
Thread: Dynamic clothing (doesn't conform) | Forum: New Poser Users Help
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Thread: Dynamic clothing (doesn't conform) | Forum: New Poser Users Help