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I don't often ask for help, but I could really use some right now.
I'm involved in a video contest that would mean the world for me to win. I have 2 chances, one is being selected by a panel of judges. The other means getting the most votes. I am asking you to please help me get those votes.
It has an animated sequence that I did in Reality/Luxrender and composited with live video.
I would appreciate any help I could get.
Thank you.
http://tinyurl.com/espict
Thread: Reality Render thread. A new beginning. | Forum: DAZ|Studio
Thread: Reality Render thread. A new beginning. | Forum: DAZ|Studio
Quote - I don't think I've made it clear what my concern is.
...
Reality renders for these materials look faded, like in this render;http://www.renderosity.com/mod/gallery/index.php?image_id=2414809&user_id=707942
Why not render in layers and then composite them together in Gimp/Photoshop? One layer with everything in your scene except the holo. And then one layer of only the holo with the light/fstop level jacked up to the brightness you like?
Thread: Reality Render thread. A new beginning. | Forum: DAZ|Studio
Quote - You'll notice it once you let it go for a bit. Where I've noticed the improvement is in the total number of passes it takes to get to where I consider my render to be done. The best comparison I could come up for it was one I gave my wife. It's like having a big black spot on a white wall that you want to paint over. The long pre-refine brush way was to paint the whole wall til the black spot was gone. Sometimes it took 10 coats some times it took 50; but, eventually the whole wall was painted so many times that the black spot is not visible. Takes forever to paint an entire wall 50 times. The post-refine brush method I use is to paint JUST the black spot(noise in the render, hot pixels, grainy shadows, etc) 10 times and the rest of the wall once or twice until the color is blended. Both give the same result yet the 2nd way is less labor intensive and quicker. My refine brush work flow is like this. I set use it on all hair plus lips and eyes. When those clear up, I use it on the entire face and usually any metal in the scene. Then I use it on all shadows til they clear up. Then I take the refine brush off altogether and let it run on the whole render for a couple hundred passes. Doing it the refine brush way I've been using cleared up a render at like 450 passes when it took like 2200 the first time I did it with no refine brush at all.
Ahhh, it might be that I'm not giving it enough passes then. I primarily use reality for animation, so I don't usually let it render any one frame very long, else I'd never get anything done. The current set is limited to 125 samples. I put a refine brush over all of the exposed skin on the second frame so that I could compare with the first frame. There didn't seem to be any noticable difference between the frame with and the frame without.
Thread: Reality Render thread. A new beginning. | Forum: DAZ|Studio
Has anyone tried using the refine brush tool on Lux yet?
I tried it out, but I'm not seeing any difference.
Thread: Reality Render thread. A new beginning. | Forum: DAZ|Studio
Well, the point of using luxrender is to get more realistic lighting and thereby render materials in a more realistic fashion. I didn't see anything on there that talked about the controls for controling the lighting other than the one screengrab that showed controls for sunlight. Nothing seems to be shown about using mesh lights. And the materials in the sample images didn't look as good. Which seems to imply that it requires more tinkering to get stuff to look right than reality requires.
And the controls look much clunkier than reality's controls.
The only advantage would seem to be a lower price point, but you're losing out on the features in reality.
Thread: Reality Render thread. A new beginning. | Forum: DAZ|Studio
Thanks for the light sets Callad. All of the ones I've tried so far have worked great for me.
Here's my current WIP. I modeled it in Hexagon/Blender. I still have some more accent pieces to add, but I'm creeping up on being finished. It's my first render since the switch to Lux 1.2.
Thread: Reality Render thread. A new beginning. | Forum: DAZ|Studio
I've kind of gotten over the aversion to noise in lux renders. I don't want it to be too noticeable, but there's still a certain amount of noise and grain in real cameras too. It's just the way things are lighted sometimes. Although, I noticed that I get faster renders and less noise when using Callad's mesh light. Here's one I did recently using Callad's light mesh and trying out the LAMH plugin:
The 500,000 strand fur created an 850meg .ply for lux. hehe Nice for stills, but it'd be a pain to try and get it rigged properly for animation.
Thread: Reality Render thread. A new beginning. | Forum: DAZ|Studio
I got started originally in 3DS Max/Lightwave when I was a student. Rigging and weight mapping in 3DS is not fun. Even with a plugin like BonesPro. The nice thing about it is the plugins like FumeFX, realflow, etc. But they cost a lot of extra $$. For example, on the fxphd interview I saw recently, Blur Studios had a revolt among it's animation department where they demanded to switch to XSI for animation & rigging because 3DS is such a pain in the ass. I totally understand that sentiment.
I feel like at this point, I can get results I really like using Daz / Blender / Lux. It'd be really nice to have some of the Max plugins, but not for what they cost. It's so much nicer just having the genesis figure in Daz and just being able to dial in a morph for it and get busy with the fun part of animation.
Thread: Reality Render thread. A new beginning. | Forum: DAZ|Studio
I just finished an animation render with the Cyborg M4. I successfully got the Daz camera to matchmove with the real one, although it was a convoluted process to get tracking data imported. I rendered the cyborg to 75 samples per frame in Reality, just to keep the render time down.
Thread: Reality Render thread. A new beginning. | Forum: DAZ|Studio
Quote - The "Look at my hair" plugin :)
I saw that the other day and I was wondering if anyone had tried it with Reality. I think it'd probably do better on short, wiry hair and fur than long hair, but it's nice to know it's Reality compatible.
Thread: Reality Render thread. A new beginning. | Forum: DAZ|Studio
95% of what I do is animation. The biggest thing DAZ could do to help me right now, would be to add a way to import camera tracking data. Someone over on the DAZ forums wrote an import script that does it, but only with VooCat tracking data. I'd really like to be able to import data from pftrack, mocha, or something like that. Tried sneaking tracking points as an .fbx import but that's kind of a half-assed way to go about it.
Thread: Reality Render thread. A new beginning. | Forum: DAZ|Studio
Quote - Rendered in two layers... Scene set up here http://fav.me/d5ofgbe includes links to the original renders before combining. Was going for a subtle effect, and deliberatly over exposed the stained glass window as it didn't look right with the light beams. Minor bloom set in Lux on the candles... I inserted John's candles into the top of the existing ones to get the candle flames... couldn't find an option in Sacrament to light them... lol!
At least I can turn my PC off tonight `¬) ...total render time 19 1/2 days - not sure I needed to leave it that long, but I'd been too busy to get back and stop it... least that's my excuse! (click twice to get full view)
Preaching to the Converted? (daz3.1 Reality 1v25 Lux 0.8)
Love the stained glass. It reminds me a bit of the ending of Caprica, where Clarice is preaching to a church full of Cylons.
Thread: Reality Render thread. A new beginning. | Forum: DAZ|Studio
Quote - > Quote - Thanks for all the nice responses to my last post!
I reworked the scene to maintain a cold, sterile laboratory environment, but to have a machine that was more like a sci-fi cat scanner with a mutated humanoid figure.
Really like these images you are doing... but where are you getting the models, they are very cool! ...are youi modelling them yourself? `¬)
The first one is a Cybertenko (sp?) model from Rendo. The second one I made myself in Hexagon. I had to rush to finish it in a 2 hour window, so it doesn't have all the bells and whistles on it, but I was also trying to keep it simple and clean.
Thread: Reality Render thread. A new beginning. | Forum: DAZ|Studio
Thanks for all the nice responses to my last post!
I reworked the scene to maintain a cold, sterile laboratory environment, but to have a machine that was more like a sci-fi cat scanner with a mutated humanoid figure.
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Thread: Reality Render thread. A new beginning. | Forum: DAZ|Studio