I made a leather strap figure and it works just like I want it to (bends, twists, etc). Now I want to add to the original mesh. I modified and imported the new mesh and before entering the setup room it looks ok. After I turn it into a figure the left and right portion of the new geometry does't render correctly. I've tried numerous different setting with the affected joints but nothing has worked. I attached an image that shows the problem.
I have Poser5 updated with SR2.
Any suggestions appreciated (other than give up this hobby before it drives me insane).