PabloS opened this issue on Dec 15, 2002 ยท 9 posts
PabloS posted Sun, 15 December 2002 at 11:13 AM
Dave-So posted Sun, 15 December 2002 at 11:44 AM
Looking good :)
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
Patricia posted Sun, 15 December 2002 at 1:16 PM
Except for the Amazing Gravity-Defying Boobs, that's quite good ;)
Little_Dragon posted Sun, 15 December 2002 at 4:56 PM
Only the rain is postwork.
PabloS posted Sun, 15 December 2002 at 6:20 PM
LD, Is it possible to post your displacement map here? (or a small part of it) I'm having a hard time visualizing how it should look to do the drops.
Little_Dragon posted Sun, 15 December 2002 at 9:31 PM
I've recreated the settings in Poser and taken a snapshot, which is posted above. This time, it was Victoria's turn to get wet.
I used a relatively small displacement map and tiled it by adjusting the U_Scale and V_Scale values. Leave the Displacement strength at a low setting like 0.2. For reflections and highlights, the map acts as a mask; the effects only appear on the displaced spots.
Little_Dragon posted Sun, 15 December 2002 at 9:34 PM
Correction ... that should read "I plugged the same map into the Specular_Value and Reflection_Value channels."
My apologies.
PabloS posted Sun, 15 December 2002 at 11:29 PM
Thanks LD! That's more than I asked for but much appreciated!
bloodsong posted Mon, 16 December 2002 at 7:19 AM
oh, an image map! and here, i've been trying to get the p5 procedural things to do it.