Puntomaus opened this issue on Dec 18, 2002 ยท 7 posts
Puntomaus posted Wed, 18 December 2002 at 11:29 AM
PS: I exported the head as a wavefront object (as Morphtarget) but when I add this morph to another Judy and set the value to 1 the eyes are popping out of her head. What am I doing wrong - same thing works fine with the P4 people or the Milfamily.
Every
organisation rests upon a mountain of secrets ~ Julian
Assange
Valandar posted Wed, 18 December 2002 at 11:37 AM
It's because the Face Room automatically moves the eyes to fit the location of the eyesockets. You may have to edit the CR2, and unhide the trans dials for the eyes, then play with the trans dials and the Scale for the eyes.
Remember, kids! Napalm is Nature's Toothpaste!
SAMS3D posted Wed, 18 December 2002 at 11:39 AM
She looks great, one of the nicest I have seen. Who would have thought she was that pretty. Sharen
zechs posted Wed, 18 December 2002 at 12:30 PM
Really, probably the most Un-Judy judy based characters I've seen. nice.
pokeydots posted Wed, 18 December 2002 at 12:57 PM
She's beautiful! You did an excellent job!
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Puntomaus posted Wed, 18 December 2002 at 6:33 PM
Thank you all for your comments, I am glad you like her :-). Valander, thank you for the info, I will try this.
Every
organisation rests upon a mountain of secrets ~ Julian
Assange
shelly posted Wed, 18 December 2002 at 8:33 PM
Great face! I had a similer problem when I exported the head object, I had to also export each eye and import them as morphs and set each to 1 and and volia! perfect.