John_Spirko opened this issue on Apr 20, 2000 ยท 4 posts
John_Spirko posted Thu, 20 April 2000 at 4:33 PM
Attached Link: http://www.iaw.on.ca/~jspirko/
I can map and transmap Victoria in Bryce, except for the eyebrows. I'm using my own custom map based on Zygote's 2 templates. Exported from Poser in OBJ format. mapping in Bryce: http://www.iaw.on.ca/~jspirko/t2/victoria4.jpg However, when I checked into the problem of mapping the eyebrows, I found that there are 2 sets of eyebrow meshes. Not only are there 2 sets, but the original Victoria and the Victoria Morph figures have them placed differently as shown in these screen shots: http://www.iaw.on.ca/~jspirko/eyebrow.htm The pair of eyebrow meshes that correspond to the texture template are actually inside the head mesh. The other eyebrow mesh does not have a corresponding texture on the texture map and I was given no explanation from Zygote as to why there are 2 eyebrow meshes. Other than deleting the 1st set and attempting to move the 2nd set forward (which is very tricky in Bryce) does anyone have a better solution? I contacted Zygote and was told by Doug Wheeler "Now, this may Cause problems in Bryce but we did not model or set the model up for Bryce. This is a Poser compatible model only and any exporting of it to other program is not supported by us. I have heard that people on the Poser Forums have figured a way to get it to work. I would suggest you go there to see how they have done it..." Thanks and regards John Spirko