Forum: Poser Technical


Subject: The Stupid Poser Hack Question List

_dodger opened this issue on Dec 19, 2002 ยท 50 posts


_dodger posted Thu, 19 December 2002 at 10:43 AM

Actually, these aren't stupid questions, and probably have nothing to do with stupid hacks. I just liked the sound of the subject line :^) <- no sunglassses today

This is simply a long list of the questions I still haven't answered myself, and was wondering if anyone already has documented expirimentation on these lines.

  1. Why does Poser indent setGeomHandlerOffset? It's not inside an internal block.
  2. What exactly do all those channels like xOffsetB and stuff do?
  3. Is there a list of geomResource numbers?
  4. Are there camera models other than poser and depth?
  5. What size lens does a Poser camera have? I'm guessing 50mm so that the focal lengths make sense to SLR users.
  6. Who coded those spotlights and why hasn't someone smacked them yet? Real light doesn't work like that.
  7. Why does light sometimes leak through a sealed corner?
  8. It seems like using a GetStringRes() in a channel name overrides the hidden 1 command. But it doesn't in the case of the zOffsetA and such. What's with that?
  9. If I have a channel 'translateY up-down' it shows up in the menu as 'Up-down' But if I just leave it 'translateY ytrans' it shows up as 'Translate Y' -- What's with that?
  10. Has anyone ever tried playing with sticking other numbers in for lightTypes and such? 1. 0 is an infinite light.
  11. 1 is a spotlight.

Has anyone ever tried 2 to see if there's a regular omni in there that maybe was buggy so they didn't document it?

  1. If, for forceLimits, 0 means don't use limits and 1 means use limits if limits are one, and 4 means use limits no matter what, what do 2 and 3 mean? Or is it only 0, 1, and 4 (0000, 0001, 0100). Seems 2 should be in there (0100). Do non-boolean numebrs work with other things too?
  2. How much playing with the numbers have people done anyway?