Actually, these aren't stupid questions, and probably have nothing to do with stupid hacks. I just liked the sound of the subject line :^) <- no sunglassses today
This is simply a long list of the questions I still haven't answered myself, and was wondering if anyone already has documented expirimentation on these lines.
- Why does Poser indent setGeomHandlerOffset? It's not inside an internal block.
- What exactly do all those channels like xOffsetB and stuff do?
- Is there a list of geomResource numbers?
- Are there camera models other than poser and depth?
- What size lens does a Poser camera have? I'm guessing 50mm so that the focal lengths make sense to SLR users.
- Who coded those spotlights and why hasn't someone smacked them yet? Real light doesn't work like that.
- Why does light sometimes leak through a sealed corner?
- It seems like using a GetStringRes() in a channel name overrides the hidden 1 command. But it doesn't in the case of the zOffsetA and such. What's with that?
- If I have a channel 'translateY up-down' it shows up in the menu as 'Up-down' But if I just leave it 'translateY ytrans' it shows up as 'Translate Y' -- What's with that?
- Has anyone ever tried playing with sticking other numbers in for lightTypes and such? 1. 0 is an infinite light.
- 1 is a spotlight.
Has anyone ever tried 2 to see if there's a regular omni in there that maybe was buggy so they didn't document it?
- If, for forceLimits, 0 means don't use limits and 1 means use limits if limits are one, and 4 means use limits no matter what, what do 2 and 3 mean? Or is it only 0, 1, and 4 (0000, 0001, 0100). Seems 2 should be in there (0100). Do non-boolean numebrs work with other things too?
- How much playing with the numbers have people done anyway?