Forum: 3D Modeling


Subject: What are you better at?

Glasko opened this issue on Dec 19, 2002 ยท 11 posts


Glasko posted Thu, 19 December 2002 at 8:02 PM

Would you say that you are better at modeling real life images, (trees, objects, weapons)... or people and creatures, (men, dragons, animals). Personally, I'm better at the objects and I really enjoy modeling trees. I want to get better at humans though, I think an anatomy forum would be awesome.


Flak posted Thu, 19 December 2002 at 10:32 PM

Hmm, I am pretty/really bad at drawing or sketching, so so far I normally only model either building like things that are simple to draw, or more or less real world sorts of rigid body things.... but hopefully that'll change.

Dreams are just nightmares on prozac...
Digital WasteLanD


SAMS3D posted Fri, 20 December 2002 at 4:50 AM

We are good at modeling anything that is what they call mechanical, not organic. Sharen


Modulok posted Fri, 20 December 2002 at 12:12 PM

I don't know, kinda half and half, I've leaned more toward mecha in the past, but recently my organics has gotten a bit of a boost. So I guess both, I like doing both of them, they kinda give you a break from each other I guess. -Modulok-


Teyon posted Sat, 21 December 2002 at 5:42 PM

I do both but I'm best at organic modeling.


Valandar posted Sat, 21 December 2002 at 6:23 PM

Four words... Fantasy And Speculative Fiction

Remember, kids! Napalm is Nature's Toothpaste!


Virus posted Sun, 22 December 2002 at 1:02 AM

Over here I'm good doing organic, but I mechanical objects are easier for me to do, guess I enjoy better making Biomechanical objects :)

SAL9000 - Hello Dr. Chandra, Will I've dream?


pauljs75 posted Sun, 22 December 2002 at 5:31 PM

I like making vehicles. Dunno why, just do.
Seems like aircraft are the easiest. Something about the natural symetry in most cases and the streamlined airfoil shapes. I guess its how subdivision works in Anim8or that makes it natural. Also I like cars, but making a contemporary one still baffles me. I've tried some stuff, and I guess it's still not exactly natural to my way of working in Anim8or. Mainly it's getting the body panels to align, but the wheel wells are what really vexes me. I can do a decent boolean rendition ala Bryce, but sometimes keeping the clarity in what goes where can be fustrating. But I guess that's all part of the puzzle. Never did a whole lot with creatures. I can make 'em. But rigging them so they're posable and making them look convincing... Heh... Well I still need to learn.


Barbequed Pixels?

Your friendly neighborhood Wings3D nut.
Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.


Velen posted Tue, 24 December 2002 at 3:03 AM

I like to do Ships space waer or air. clothing for organics and when i have the time caricter creation. organic charicter creation is a labor of love with the time it takes to make the look you want. for riging i use poser mostly as maya and True space my 2 modelers are bairs to rig in.


Pistola posted Sun, 29 December 2002 at 10:37 AM

I'm more an engineer- I can make a model of most basic machines so that it'd work in real life, or just look cool onscreen, but I can't organic worth a corrupted copy of TrueSpace. Last time I tried, I got what looked more like a blob of molded lard shaped roughly like a person.


Glasko posted Sun, 29 December 2002 at 5:16 PM

Yea same here... but in Wings3D it's hard to do anything that isn't mechanical. I recently sent out for the Maya PLE and the tutorial DVD, hopefully I can get to work on some good organic modeling!