memaci opened this issue on Dec 20, 2002 ยท 8 posts
memaci posted Fri, 20 December 2002 at 12:28 PM
bluetone posted Fri, 20 December 2002 at 1:11 PM
Nice model! I wouldn't want to run into THAT on a distant planet! ;> It seems to have some chunks taken out of it, presumably in past fracas's. Then it should also have some grease stains, maybe some burn marks where the other lasers bounced off it, and I would tone down the shininess. A little more dirt here and there, daily living kind of stuff. Just MHO. Will it be animated?
keithw posted Fri, 20 December 2002 at 2:39 PM
Nice model. It looks a too gray to me. You might try adding a couple of insignias or something to add a litle more color to it. I find it ironic that to make something more perfect we have to make less than perfect.
Pinklet posted Fri, 20 December 2002 at 2:53 PM
I will second bluetone here, if you were to ad scorch marks or oil greasy stains in the joints it would probably work do give it more real world appearance. I like it so far.
kelley posted Fri, 20 December 2002 at 3:03 PM
Amen to all of the above: a little more wear and tear, some inspection port panels and ID numbers, etc. It's a good, serious looking piece of machinery, but I wouldn't have it move on little pointy feet. 'Seems to want a broader footprint to support itself.
AzChip posted Fri, 20 December 2002 at 6:31 PM
It's really cool. Kind of cute in a menacing sort of way.... I think what makes it look too perfect to me is the reflectivity in the shader. Some of the detail mentioned above would take care of the other comment that I'd make, which is that I'm not entirely sure how big it is; about the size of a grapefruit? Or is it the size of an armadillo? Or maybe a large, overstuffed 1972 bean-bag chair? Or a house? It's a little tough to tell. But the modelling is REALLY cool. Great attention to detail. - Dex
Patrick_210 posted Fri, 20 December 2002 at 9:01 PM
Looks cool! maybe some bolts or rivet lines. Patrick Tuten
memaci posted Mon, 23 December 2002 at 9:02 AM
Thanks for all the input. I removed most of the reflectivity and shininess to the model and that has helped substantially. I like the idea of grease and dirt stains and have been working with the turbulence option in various spots of the shader tree and have not quite gotten the results I've wanted. Your right kelley I do plan to put some more detail to it and something like inspection ports or venting is what I had in mind. I will be keeping the little point feet however, I might change the joint area where the legs meet the body so it will be a ball joint instead of the flat discs. As far as scale goes I think a little larger than a bean-bag chair is how I view it. I can also see adding some rivets not sure about that yet. Be looking for it in the gallery in the next couple a days. Thanks for all the advice very helpful. Happy Holidays. memaci