Mazak opened this issue on Dec 20, 2002 ยท 10 posts
Mazak posted Fri, 20 December 2002 at 3:19 PM
JeffH posted Fri, 20 December 2002 at 4:19 PM
It's not a bug if it's in bum format. Bum files are loaded in the gradient_bump channel. All other formats would be loaded in the bump channel.
Mazak posted Fri, 20 December 2002 at 4:44 PM
No JeffH, It's a grayscale jpg file. The Exe installs the propack files. The jpg is in wrong channel :( Mazak
Kelderek posted Fri, 20 December 2002 at 5:48 PM
I get the same result. Furthermore, for the the SkinTorso material group, the bump does not connect to any node at all.
MallenLane posted Fri, 20 December 2002 at 6:14 PM
This is an issue related Poser5 and not Vicky3 really. The bump map ( regardless of extension tyep) for any figure, that is applied using a MAT pose, gets put in the gradientbump channel. DAZ doesn't develop figures on a Poser5 specific platform, so there are no P5 specfic material settings. You would have to manually move the node connection for any bump applied from a MAT pose. ML
mountainmaster posted Fri, 20 December 2002 at 6:21 PM
Attached Link: http://www.renderosity.com/messages.ez?ForumID=12440&Form.ShowMessage=1001946
Mazak, I posted this as a bug in the Poser 5 beta forum, but apparently it has been a deliberate choice to put all bumpmaps in the "gradient_bump" node. I believe it is a major incompatibility issue between Poser 4 and 5 though. Like I said in that thread, each MAT pose (which includes bumpmaps) now needs to come in 3 flavors, P4, P4 ProPack and P5. I hope in time vendors will adapt their products to work 100% in Poser 5 as well. Jeff, I think there has been a suggestion in the beta forum to make it so, but that never seems to have made it into SR2.1. If you would add non-bum formats to the bump node there would be a problem with the bumpStrength value from the MAT pose file, which would produce far more effect in the bump node of Poser 5 than it does in Poser 4. A subtle bump would turn into a mooncrater surface.Mazak posted Fri, 20 December 2002 at 6:32 PM
I agree with mountianmaster, Vendors must make Material poses compatible for P5 also. Or they lose customers. Mazak
ryamka posted Fri, 20 December 2002 at 6:42 PM
Yes, but Vendors may do whatever they like. Just remember, you do not have to buy anything.
Mazak posted Fri, 20 December 2002 at 7:02 PM
Attached Link: http://www.daz3d.com/pages/faq/answers/other/poser5.html
Please read ;-) MazakPuntomaus posted Sat, 21 December 2002 at 6:04 AM
I thought P5 is backwards compatible and doesn't that mean that it's able to read and interpret a P4/ProPack Matpose the way it's intended and not the way it thinks it's intended? So P5 should put the bump files (no matter if they are supplied as .bum or .jpg file) into the approbiate node and not to the gradient bump node that has no effect at all. Just my 2 cents.
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