Forum: Poser - OFFICIAL


Subject: By request: How to map V2 textures to V3 - Step by step

ChromeTiger opened this issue on Dec 22, 2002 ยท 14 posts


ChromeTiger posted Sun, 22 December 2002 at 1:38 AM

Ok, I was asked, very nicely, to detail the steps to apply the V2 materials and mapping to V3, in order to give you a V3 figure capable of using the plethora of V1/V2 textures out there. So, here is my first shot at an actual 'tutorial'...may it serve to aid those who need a little light along the path... For this, you will need the following items: 1. Victoria 3 (obviously) 2. The V3/V2 UVS files from DAZ (available on the Victoria 3 Base page 3. UV Mapper, available from www.uvmapper.com Before you start, MAKE A COPY OF YOUR blMilWom_v3.obj FILE! This way you are prepared should something go wrong. Now, here are the steps to remap V3: 1. Load V3 into your Poser directory structure. 2. Start UVMapper 3. In UVMapper, Hit FILE-->LOAD MODEL 4. Navigate to the blMilWom_v3.obj file, normally located in GeometriesDAZPeopleMilWom 5. Hit FILE-->IMPORT UVS 6. Locate the blMilWom_V3_V2UVs.uvs file, wherever you installed it to. 7. Allow the file to load, you should see the remapping occur. 8. Repeat steps 5-7 with blMilWom_V3_V2UVs-mat.uvs, which should be in the same directory. 9. Hit FILE-->SAVE MODEL 10. Make sure ONLY the following boxes are checked: a. Export Normals b. Export UV Coordinates c. Export Materials d. Export UV Mapper Regions 11. Hit OK 12. Save the OBJ to the same directory as blMilWom_V3.obj with a NEW FILE NAME. I recommend something like blMilWom_V3_V2Map.obj, so it can be recognised. You now have V3's geometry mapped to accept V2 textures. But you don't have her ready to load into Poser yet...so we're not quite done. These steps will give you a ready to load character once you open Poser: 1. Navigate to the folder containing your Victoria 3 CR2 file. 2. Copy and paste your Victoria 3.cr2 file, in the same directory. 3. Rename the copy "Vicki 3 V2 Map.cr2" (no quotes) 4. Repeat steps 1-3 with Victoria 3.png as well. 5. Open Vicki 3 V2 Map.cr2 in your favorite text editor (I use WordPad) 6. Highlight the first occurance of blMilWom_v3.obj in the text. 7. Hit EDIT-->REPLACE 8. blMilWom_v3.obj should already appear in the first text line. In the second text line, put the name of your remapped OBJ file (blMilWom_V3_V2Map.obj). 9. Hit the REPLACE ALL button (for WordPad) 10. Exit WordPad, and save the file. Now, if everything went smoothly, you can open Poser, and you'll fined a new character where you find V3: Vicki 3 V2 Map. Load her up. You'll notice she doesn't look quite right...that's ok, don't panic. She looks slightly different because she's been remapped a bit. She'll look better in a moment. Once she's loaded, apply a V2 MAT file to her. If all goes well, you'll see her spring to life with her V2 texture in place. Now note, you may still run into some hiccups here and there using your V2 MATs and/or texture files. But this method seems to work, as far as I've been able to test. I hope this information comes in handy. Have fun! CT