Firebirdz opened this issue on Dec 22, 2002 ยท 24 posts
Firebirdz posted Sun, 22 December 2002 at 1:52 AM
Firebirdz posted Sun, 22 December 2002 at 1:55 AM
The all white - is under the folder !MAT V3 and also - the face seemed to have a mind of its own.
Firebirdz posted Sun, 22 December 2002 at 2:01 AM
hauksdottir posted Sun, 22 December 2002 at 2:37 AM
I don't know about that nipple. The aureole definately looks weird. However, your light set up is very compelling in its use of shadows.
Marque posted Sun, 22 December 2002 at 5:13 AM
Marque posted Sun, 22 December 2002 at 5:14 AM
Marque posted Sun, 22 December 2002 at 5:18 AM
Marque posted Sun, 22 December 2002 at 5:21 AM
Firebirdz posted Sun, 22 December 2002 at 5:26 AM
That Explains it! I used V3 maps on a V2! That is exactly the same effect I got. (Quickly going back to try and see if I can rectify it). Thanks Thanks Thanks!
Firebirdz posted Sun, 22 December 2002 at 5:33 AM
Marque posted Sun, 22 December 2002 at 5:46 AM
Glad I could help. Marque
glennjan posted Sun, 22 December 2002 at 9:29 AM
glennjan posted Sun, 22 December 2002 at 9:33 AM
Um I should have said that I made the new obj using the uv maps to allow vicky to take the v2 maps ...surprise it doesnt work that great I guess lol...unless maybe I did it wrong...naw I think the uv thing has something to do with it
Firebirdz posted Sun, 22 December 2002 at 12:49 PM
Attached Link: http://www.renderosity.com/viewed.ez?galleryid=301016&Start=1&Sectionid=1&WhatsNew=Yes
Final Render is in Poser Gallery Thanks again Marque for pointing me in the right direction.Netherworks posted Sun, 22 December 2002 at 2:36 PM
I know what this problem is. I caught it looking at the V3 to V2 UVMaps. The maps are wrong. The outer edge of one of the nipples is in the wrong place. One of the eyewhites too. I've just about corrected my UVs. I can share the .uvs if you want.
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glennjan posted Sun, 22 December 2002 at 3:40 PM
Well I for one would like the correct maps ..I havent seen anything else messed up by them
Netherworks posted Sun, 22 December 2002 at 4:00 PM
Attached Link: http://www.thenetherworks.com/Mesh/Victoria3to2UVfix.zip
Okay, you twisted my arm... I worked up a .uvs file that fixes the coordinates of the right nipple and one of the eyewhites in the UVs provided by DAZ for Victoria 3 to take Victoria 2 texture maps. This is not for the Victoria 3 to Victoria 2 that uses the V2 body shape - it's for the uvs that are a freebie DL at DAZ. Just wanted to make that clear, ya know how some people are. ;).
glennjan posted Sun, 22 December 2002 at 4:14 PM
Yahoo thanks Netherworks downloading right now cant wait to try it glennjan
OpticalSingenoid posted Sat, 04 January 2003 at 7:29 PM
I would fix it myself, but lack the know how. I tried switching to "View Model" in UVMApper Pro. But, it won't show at all after
i apply the new UVS file?? So, i can't see where those "Loose" vertices go!
Anyhow, hope you have better luck with it!
Marco
Netherworks posted Sat, 04 January 2003 at 9:13 PM
Hmm... It might be a bit tricky to figure out where they go, since it can be anywhere on the skinbody. Is it causing a noticable difference?
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OpticalSingenoid posted Sat, 04 January 2003 at 10:25 PM
I'll have to make a "Generic Texture" to better see where these "Vertices" are... Maybe, i could better see in MAX... I'll get back to you on that! And maybe a Fix too! I Love Challenges! ;-) Marco
OpticalSingenoid posted Sat, 04 January 2003 at 11:55 PM
Netherworks posted Sun, 05 January 2003 at 5:31 AM
morganah posted Sun, 05 January 2003 at 7:43 AM
Love your lights!