madmax_br5 opened this issue on Dec 22, 2002 ยท 20 posts
madmax_br5 posted Sun, 22 December 2002 at 1:57 AM
We've all been talking and complaining about not being able to read or export bryce files or objects. I say we crack this sucker now! What we know: Bryce represents objects as mathematical coordinants and equations. Bryce knows how to use polygons and export them. What we don't know: How the code in a bryce file is organised. How abject attributes are defined in the code. How to separate object code from other code (render settings, animation, etc) What we need: a utility that can read a bryce file and map polygons based on the object's coordinates and attributes. (booleans, groups, object type, etc.) The ability to export all primitive objects and groups. The ability to export trees and leaves! AHHHHHH! What we don't need: exporting of metaballs, since that's just about impossible. Exporting of animations. Exporting of textures. How to do it: We need to develop a simple program that can recognize the object parameters if given a bryce file. Then it needs to recreate all the objects in the scene using polygons based on the coordinates provided in the bryce file code. THen it needs to perfrom boolean operations based on an objects attributes. Then finally it needs to export the new file in a common format. Most likely .obj, .3ds, or .dxf For trees, it will need to be able to "grow" polygons along a trees mathematical shape as given in the bryce file, and know to keep leaves and branches separate from eachother during an export. With your help we can do this! Go down in Bryce history as the ones that saved bryce! (I know it's corny but go with me here! ;) )