ceba opened this issue on Dec 23, 2002 ยท 9 posts
ceba posted Mon, 23 December 2002 at 11:28 PM
Ok I'm a total dunce - I can't for the life of me figure out how to use uvmapper(pro) and the uv's from DAZ to remap V3 to use V2 textures.
BeatYourSoul posted Mon, 23 December 2002 at 11:55 PM
Here ya go: *The uvs installer available on the product page contains 2 uvs files. One of them is to put V2 UVs (where applicable) on the V3 mesh. The other one does the same thing, except it also includes material groups. There are no files included to put V3 UVs onto the V1 or V2 mesh; the product page has been changed to reflect this. Steps are as follows: -Launch UVMapper -Load RuntimeGeometriesDAZPeopleblMilWom_v3.obj -Import UVs (of your choosing) -Save the resultant obj (with only UV coordinates & material groups) to the same directory with a different name (like "blMilWom_v3-2uv.obj"). -Open RuntimelibrariescharacterDAZ PeopleVictoria 3.cr2 in your favorite text editor (EditPad works well with large ascii text files) -Replace each occurrence of "figureResFile :Runtime:Geometries:DAZPeople:blMilWom_v3.obj" with "figureResFile :Runtime:Geometries:DAZPeople:" plus the name of the file you saved from UVMapper -Save the cr2 with a new name (like "Victoria 3-2uv.cr2") -Load in poser and apply a v2 map *Teeth and gums use Millennium Teeth UV's (or V3), not V2. Pubic hair didn't exist in V2, so it keeps V3 UV's I hope this helps to clarify the purpose of the files in question. -Rob Whisenant Content Production Coordinator DAZ Productions, Inc.
thgeisel posted Tue, 24 December 2002 at 1:33 AM
Use the uvs with ...mat.. in the name.Than you can use matposes ,otherwise the matposes dont work.
TrekkieGrrrl posted Tue, 24 December 2002 at 3:54 AM
:o) I just remapped my V3, and I almost had a heart attack when she opened up... She looked like she was dipped in grease... But when I applied a MAT pose on her, she looked great once again. I'm right now making a "V3-2uv vickie with all morphs applied" and I'm wondering why Daz didn't map her like V1/V2 in the first place? I mean if it's this easy to remap her, why not just map her like that in the first place. That way you could use all your V2 textures without the hassle. I know that some might find the mere idea of opening UVMapper scary. Not too long ago I was one of those as well :o) But... Why a special mapping in the first place?
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quixote posted Tue, 24 December 2002 at 4:18 AM
!
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SAMS3D posted Tue, 24 December 2002 at 5:01 AM
hmmm, gotta check this out...Sharen
Leyla posted Tue, 24 December 2002 at 8:01 AM
i think they used a new uv map because they want to sell something (money makes the world go round) i dont have the new vicky, i first want to see some images of her (the images on the daz site suck!) can anyone post some with the muscle morphs set to 1 please :-)?!? it looks like they nearly doubled the polygon count... is it slow? greetings leyla
DaveF posted Tue, 24 December 2002 at 10:58 AM
Leyla, Can't help you with the image request right now, but I can tell you that V3 is noticably slower than V2. I almost dare say, considerably slower. I have a 800 mHz system with a Gig of RAM and it still plods along. However, the test renders I've run were validation enough to me for the expense.
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Dave
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Crescent posted Tue, 24 December 2002 at 12:53 PM
The new UV map makes it much easier to texture V3. A lot of people were unhappy with how small the eye textures were, for example, so DAZ put them on their own map. V3 is a lot bigger, almost twice the poly size, and if you load all the morphs, it is over 100MB in size. I haven't a clue how much slower it is to load as it depends on what options (how many morphs) you use. There's a bunch of V3 pictures up in the forum and likely in the gallery as well. Do a search for V3 or Vicki 3 and you'll see several examples. I think there's even a picture of Steph and Vic3 at muscular 1 posted in the forum. Cheers!