Roshigoth opened this issue on Apr 22, 2000 ยท 6 posts
Roshigoth posted Sat, 22 April 2000 at 5:20 PM
Stardust1234 posted Sat, 22 April 2000 at 5:37 PM
Go to the materials lab and reduce the 'base density', you could also try to increase the 'fuzzy factor' and note: if you experimenting with a volumious materials (I haven't used clay's texture,but I guess It's a volumious texture) set quality/speed to a minimum(25), in the final render set this between 40/75
Roshigoth posted Sat, 22 April 2000 at 6:14 PM
Ok... Reducing base density helps, but then the material doesn't show as well.. Fuzzy factor's at the max in this pic here. So's edge softness. Quality is about 50 or so, i think. Thanks, Rosh
Hawkfyr posted Sat, 22 April 2000 at 6:59 PM
Hi Rosh, if that is a Bryce made Mesh(Lattice) I think your problem starts before you bring the mesh into the Materials editor. Set the lattice to solid from the terrain editor. it's in the little menu under the grid resolution menu. A lattice or terrain is hollow by default. so you need to set it to solid. Hope this works . If it's an imported mesh, I don't know what you should do other than playing with different shaders and transpareny's in the materails editor. Hawkfyr
“The fact that no one understands you…Doesn’t make you an artist.”
Roshigoth posted Sat, 22 April 2000 at 7:03 PM
It's imported. It's actually the first mesh I ever created, way back with sPatch.. I know how to get lattices/terrains to work with volume mats. An idea just occurred to me.. I'm gonna try remaking the mesh with Rhino.. perhaps it was something about how it was coded that might be messing it up.. I doubt it'll work, but it's worth a try, right? =) Rosh
Roshigoth posted Sat, 22 April 2000 at 7:11 PM
Nope, didn't help. Oh well. Rosh