Aldaron opened this issue on Dec 27, 2002 ยท 14 posts
Aldaron posted Fri, 27 December 2002 at 8:51 PM
Attached Link: http://dawnstarproductions.50megs.com/downloads/marauder2_compress.avi
This is just a rough test animation with no AA and preview mode render. Just did this to get a hang of animation in general and working out how the mech should walk also how to put sound into a video which is something new to me. :)If the mech looks like it's going fast that's because it's travelling at 43 kph. :)
Let me know what you think.
Roch222 posted Fri, 27 December 2002 at 9:34 PM
Aldaron- YOU DID THIS ALL IN BRYCE! I love it! How long did it take to render? roch222
clay posted Fri, 27 December 2002 at 10:19 PM
Not to shabby, good work!
Do atleast one thing a day that scares the hell outta ya!!
Colette1 posted Fri, 27 December 2002 at 10:46 PM
This is all BRYCE?? WAY KEWL!!!! I am curious too, how long to render?
Vile posted Sat, 28 December 2002 at 12:46 AM
What did you use to add the sound?
danamo posted Sat, 28 December 2002 at 1:19 AM
Very nice, I would love to see the finished render. I par ticularly liked the camera pan as the mech walked by. I think the timing and movement look very good.
Rochr posted Sat, 28 December 2002 at 1:59 AM
Looks great so far! :)
Rudolf Herczog
Digital Artist
www.rochr.com
Rayraz posted Sat, 28 December 2002 at 3:36 AM
Cool! Bryce character-animation is fun to make isn't it? I love the sound too. The only thing I miss is AA, but I quess you left that because of rendertime.
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Aldaron posted Sat, 28 December 2002 at 11:11 AM
Yes this was just a quick test render so textures were off and AA was off. It took about 7 minutes to render 145 frames with these settings. This is just practice to get timing, etc. right but I plan on having it fire and missiles come in and explode to practice doing those as well. I used Ace of Wav to create the wav file then used VirtualDub to add it to the .avi and compress it. It took about 2 hours I'd say to work on the animation itself. Just did 1 step for each leg then had it repeat for the duration. One thing I found is you have to select each part individually then go into the AML and select repeat (only for those peices that actually are animated). If you select all peices at once then do the repeat it doesn't work right for some reason. Still learning all the in's and out's. :) Glad everyone liked it even though it's a very rough render.
Rayraz posted Sat, 28 December 2002 at 11:18 AM
There's a repeat animation feature? I thought that was just for playing a rendered animation in a video-player. I learn something new here every day. I could have used that option in a character animation I made once.
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Aldaron posted Sat, 28 December 2002 at 11:19 AM
Almost forgot. If you are wondering what the spheres and posts are. The posts are 100 meters apart (1 Bryce unit = 1 meter) and the spheres are markers I used to determine where to place the feet as the mech moved forward. So everything is to scale. At 43 kph the mech moves 72 meters in 6 seconds. Each stride for one foot is 16 meters (ie when each foot moves it covers 16 meters). I used metric even though I'm in the USA because factors of 10 are easier to calculate than miles/feet/inches. :)
Aldaron posted Sat, 28 December 2002 at 11:23 AM
Yes Rayraz there is. :) Select the object you wish to repeat. Go into the Advanced animation lab, shift-click the object (making sure your time scrubber is set to the full length you want) and select repeat. There is also pendulum and a couple others I don't remember. If you don't have Real World Bryce I highly suggest getting it. It goes into great detail.
BOOMER posted Sat, 28 December 2002 at 4:15 PM
I really like this, Aldoron. I'm big into MW4 and the games that followed it and it looks EXCELLENT. Sound FX are great and right on the money. Textures look great, also.
Because I like to blow $%&# up.
Don't fear the night. Fear what hunts at night.
Aldaron posted Sat, 28 December 2002 at 8:37 PM
Redid it with AA and increased res to 400 X 300. Took about 2 hours to render. Requires Divx codec