Forum: Poser - OFFICIAL


Subject: Got V2 Clothes to Fit V3 Real Easily (with help of Tailor)

LordNakagawa opened this issue on Dec 28, 2002 ยท 79 posts


LordNakagawa posted Sat, 28 December 2002 at 12:56 AM

OK heres what I did. I made a manikin based on V2 and a full body morph to make it into V3. Difficult but not frightfully diffcult. This is not a posable character but a chater with only one body part. But so what! Tailor still accepts it as a regular figure. As yo can the catsuit fits perfectly. Yes you read it coreectly the catsuit!!!!! You know th e one thats so tight that barely fits V2 who its desinged for? One I got the V3 morph on it, I just applied FyreSprytes V3 Joint parameters pose file at http://www.shininghalf.com/desprit/downloads/V2clothesToV3.zip. Just one problem- since V3 only has one neck part you have finagle teh Cr2 to get the upper neck to conform to eth head. You have to change all occuarnces of "upperneck" to "head" except for the one beginig with "geomHandlerGeom 13" the But since few clothing have parts for teh upper neck it shoudl be OK. I found these worked fine without having to regoup

LordNakagawa posted Sat, 28 December 2002 at 1:04 AM

Oh and hers a sampel of Billy T's Leather set took only a couple minutes

Tashar59 posted Sat, 28 December 2002 at 1:14 AM

Looks great, how did you make the body morph? In poser or another app. Tashar 59


LordNakagawa posted Sat, 28 December 2002 at 1:20 AM

Oh and here the base manikin As you see it does look anything like Vicky but it works for Tailor. If you all are interested I can post if if I can find a place to host it. it is a large download, But I do not know how large - right now I'm too busy seeing hoe well Maid outfit converts

Netherworks posted Sat, 28 December 2002 at 1:26 AM

blink I'm trying to completely understand what you did. Does the cr2 for the solid figure have any parts at all?

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Orio posted Sat, 28 December 2002 at 1:45 AM

Sigh... :-( has anyone understood the how-to and could explain please? I'm very much interested!


milamber42 posted Sat, 28 December 2002 at 1:51 AM

-bookmark-


Larry F posted Sat, 28 December 2002 at 1:58 AM

ditto


Lapis posted Sat, 28 December 2002 at 2:01 AM

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MachineClaw posted Sat, 28 December 2002 at 2:15 AM

I'll wait for Prof to explain. Bookmark.


Migal posted Sat, 28 December 2002 at 2:27 AM

.........*


LordNakagawa posted Sat, 28 December 2002 at 2:30 AM

Attached Link: http://store.daz3d.com/catalog/product.php?pidx=1373&paridx=0

Sorry my english she is not too good. You use for figure in tailor to make morph. I've posted it on freestuff. (900k only) Its really easy but you need the Tailor available from DAz PS If you want to know what I did to teh catsuit cr2 just open in it is the text editor

Netherworks posted Sat, 28 December 2002 at 3:12 AM

Thanks, LordNakagawa :) It works pretty well!

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quixote posted Sat, 28 December 2002 at 3:27 AM

::

Un coup de dés jamais n'abolira le hazard
S Mallarmé


Roy G posted Sat, 28 December 2002 at 4:32 AM

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Greebo posted Sat, 28 December 2002 at 4:57 AM

.....


Marque posted Sat, 28 December 2002 at 5:05 AM

Still not understanding, could someone please put the steps down? Mine isn't working at all. Thanks, Marque


Marque posted Sat, 28 December 2002 at 5:16 AM

Well, it's working but not the way his is...lol If someone figures out how to do other clothing could you list the steps please? Thanks LordNakagawa, Vickie 3 needs all the clothes she can get! Marque


Netherworks posted Sat, 28 December 2002 at 5:18 AM

Marque, Load the mannekin in Tailor as the base figure. Load a Vicky clothing item as the dress. Select the V3 morph in the body of the dress (Tailor should automatically set "Morph acts as one body morph") Create Morph in the Dress Save the Dress Done!

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Marque posted Sat, 28 December 2002 at 5:33 AM

Ok, playing with it and got it to work to a certain extent. I think I must be doing something wrong but at least it's partially working for me. Very exciting stuffage! Marque

Marque posted Sat, 28 December 2002 at 5:34 AM

The back still has problems, I guess I use the magnets for that? Thanks, Marque


Netherworks posted Sat, 28 December 2002 at 5:46 AM

Yeah I think some magnet adjustments will have to be made on some clothing. I converted Anton's Popstars sweater and had to add a magnet to tighten up the cleavage and fix the breasts some. Its better than nothing but magnets, which has driven me insane after several days of trying to make a global magnet conversion set for V3. :)

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SimonWM posted Sat, 28 December 2002 at 7:00 AM

Tried it on JeanZ but I get some malformation of vertices in the crotch area after I conform the Jeans, If I don't conform them they look fine but don't fit or won't follow the figure of course.

Simderella posted Sat, 28 December 2002 at 7:09 AM

umm..... i thought i was pretty got at using poser.. but well i have Tailor but i have never used it.. I haven't a clue.... LOL... maybe some kind soul could set up a step by step tutorial on how to do this with nice easy pictures (wow i feel dumb). but i have soooooo many beautiful things for V2 and now i have the amazing V3 i'd like her to share clothes... The bikini is ok, but well a galz gotta have more than one skimpy lil' bikini... hehehehe I will have a go with the tailor, but since i have ZERO experiance with it... all these technical terms are flying way way above my head.... teehee Many Thanks -=Simderella=-

My Gallery


Desdemmonna posted Sat, 28 December 2002 at 7:34 AM

bookmark.


VI_Knight posted Sat, 28 December 2002 at 8:36 AM

...


LordNakagawa posted Sat, 28 December 2002 at 9:12 AM

Attached Link: http://www.shininghalf.com/desprit/downloads/V2clothesToV3.zip

Hemm works fine for me. I thik the problem here is that making the the morphs is only half the story. Are you remebering to reset the joint parenters? The easiest -but imperfect- is with with FyreSpryte's Jp poses (link above) Is the catsuit working for everyone?????

Marque posted Sat, 28 December 2002 at 9:35 AM

It worked great except for the shins, and I can make her shins invisible. I need to read up on magnets and joint parameters though. Thanks again for sharing this, I wasn't complaining about your ideas was complaining more I think about my lack of knowledge. 8^) Marque


FireHorse posted Sat, 28 December 2002 at 9:38 AM

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SimonWM posted Sat, 28 December 2002 at 9:43 AM

LordNakagawa, that Pose file Vic3JPs.pz2 did the trick!! THANKS!!! JeanZ fits good now!!!

FyreSpiryt posted Sat, 28 December 2002 at 10:22 AM

::kisses LordNakagawa:: (Don't worry, I'm cute.) I was hoping someone would do something like this! It works just spiffy for me. Do remember to reset the joint parameters. The one of the left is BatLabs' Killy suit just morphed. The one on the right is with the joint parameters reset (just using the JP pose). There's a little pokeage at the hip (which is there for Vicki2, so it's to be expected) and a bit at the chest that can be morphed away pretty easily. This definitely opens up my possibilities.

Oh, it's "Spiryt", not "Spryte", BTW.


FishNose posted Sat, 28 December 2002 at 10:32 AM

Geez, you guys are amazing!!! This is just TOO COOL.... Now I'll HAVE to buy V3. Who shall I send the account to? Who should I blame? :o) :] Fish


Momcat posted Sat, 28 December 2002 at 11:10 AM

Are the CR2s for the converted clothing distributable?


pokeydots posted Sat, 28 December 2002 at 11:42 AM

bookmark :)

Poser 9 SR3  and 8 sr3
=================
Processor Type:  AMD Phenom II 830 Quad-Core
2.80GHz, 4000MHz System Bus, 2MB L2 Cache + 6MB Shared L3 Cache
Hard Drive Size:  1TB
Processor - Clock Speed:  2.8 GHz
Operating System:  Windows 7 Home Premium 64-bit 
Graphics Type:  ATI Radeon HD 4200
•ATI Radeon HD 4200 integrated graphics 
System Ram:  8GB 


Ghostofmacbeth posted Sat, 28 December 2002 at 11:42 AM

Grumbles, not able to use tailor



pokeydots posted Sat, 28 December 2002 at 12:20 PM

It works!!!!! Yeah Thank you LordNakagawa, and FyreSpryte!! here is the dress coat italia from Daz's :) Does this work on boots and shoes too? By the way what is the latest version of the Tailor?

Poser 9 SR3  and 8 sr3
=================
Processor Type:  AMD Phenom II 830 Quad-Core
2.80GHz, 4000MHz System Bus, 2MB L2 Cache + 6MB Shared L3 Cache
Hard Drive Size:  1TB
Processor - Clock Speed:  2.8 GHz
Operating System:  Windows 7 Home Premium 64-bit 
Graphics Type:  ATI Radeon HD 4200
•ATI Radeon HD 4200 integrated graphics 
System Ram:  8GB 


pokeydots posted Sat, 28 December 2002 at 1:35 PM

Well I'm getting the hang of this, except the fact that when I try to conform the clothing it goes wacky! So on the olympians outfit, I did everything as above but just parented the clothing to the body, posed V3, then added the same pose to the clothing and it worked perfect! Here is the olympian converted :)

Poser 9 SR3  and 8 sr3
=================
Processor Type:  AMD Phenom II 830 Quad-Core
2.80GHz, 4000MHz System Bus, 2MB L2 Cache + 6MB Shared L3 Cache
Hard Drive Size:  1TB
Processor - Clock Speed:  2.8 GHz
Operating System:  Windows 7 Home Premium 64-bit 
Graphics Type:  ATI Radeon HD 4200
•ATI Radeon HD 4200 integrated graphics 
System Ram:  8GB 


milamber42 posted Sat, 28 December 2002 at 2:00 PM

LordNakagawa,

Thank you for creating the Manikin. I was trying the same thing with V3 obj slimmed with a Stephanie morph. The morphs transfer faster using the manikin than using V3 as the base. Now, on to the hosting suggestion.

Since DAZ sells both The Tailor and Victoria 3, mabye they will host the manikin. And, a tutorial on the process could be added to Arcana tutorials.

Just a thought :)


MachineClaw posted Sat, 28 December 2002 at 2:20 PM

ummmm, what about morphs? If I get the clothes to fit and look great, and then do the pregnant morph is everything gunna blow up (whew bad pun sorry). I'm still trying to figure this out, so can't answer my own question by playing yet.


Dagon posted Sat, 28 December 2002 at 2:38 PM

Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=752415

If after "tailoring" your outfit, this one jumps at the ceiling... please read Scifiguy's post in the thread above (see link)

LordNakagawa,
Thank you so much for the Manikin !!

-Dagon


Tashar59 posted Sat, 28 December 2002 at 3:26 PM

Working good for me with miner adjustment on some clothes, none on others. Now has anyone tried exporting the converted clothes as objects then importing them back in. I was thinking on the line of being able to use tailer to add V3 pbm's. Tashar 59


Doug1 posted Sat, 28 December 2002 at 7:01 PM

It works it works it works it works thanks for saving my entire clothing collection!

littlefox posted Sun, 29 December 2002 at 1:53 AM

*whimpers* Well it worked fine right up until the Vic3JPs.pz2 part.... then something funky happened. This is the SciFi Pants from Daz... Went through the same steps above. Load Manikin, Load pants, select V3 morph, create body morph, save..... loaded it, it sorta fit and then did the joint pose bit and the feet horked. Without it conformed to V3, the feet are suddenly separate from the legs with a big elastic band between them and the ankles, looking very funky and conformed.... well... have a look.... Help?

wenke posted Sun, 29 December 2002 at 6:56 AM

Littlefox, I had the same problem with Boots. Look at my first image.

wenke posted Sun, 29 December 2002 at 6:59 AM

But its easy to change. Just choose the right foot and the left and look at xTran, yTran and zTran and change them to 0. (2. Image)

littlefox posted Sun, 29 December 2002 at 7:54 AM

THANKS MUCH!!! That really helped! Now to go get those ripples to stop ;)


FyreSpiryt posted Sun, 29 December 2002 at 8:37 AM

Turn off IK. Damn thing gets me all the bloody time.


littlefox posted Sun, 29 December 2002 at 9:14 AM

Okay groans Tried doing the same thing for the DresscoatItalia Boots when they pulled the same stunt of the feet jumping to the side.... but the boots don't have any X,Y or ZTrans.... Know this is probably a really easy fix but I have no idea how to pull it off.....


FyreSpiryt posted Sun, 29 December 2002 at 12:15 PM

Try reconforming them, maybe? Weird stuff happens to me because of crosstalk in P4; I usually have to reconform and repose the figure. I don't know what will happen in Poser 5.


Spit posted Sun, 29 December 2002 at 5:16 PM

I have and have used the Tailor before so it's not new to me. But I can't get this method to work and the clothes won't fit Vicky 3. The top part is usually okay but from the waist and hips down the clothes just don't fit. So what am I doing wrong? I'm also applying the JP thang and am using ProPack for this. Sigh.


littlefox posted Sun, 29 December 2002 at 5:20 PM

Hmmms Tried Reconforminging them but they're still doing it... I'm positive that the translation thing would fix it if the dials were still there.... anyone know how to get it to give back the dials?


FyreSpiryt posted Sun, 29 December 2002 at 5:35 PM

Turn IK on for each leg. That'll give you the dials to move the feet around.


Spit posted Sun, 29 December 2002 at 6:12 PM

For the dresscoat Italia boots they work better WITHOUT applying the V3 JP's. Still a bit of pokage as you can see. I also hid V3's feet and toes. And bent the boots: Feet at 28 and toes at 34.

I think my problem with the other stuff is the clothes I chose. With what I used I guess I have to adjust the spherical falloffs and all that good stuff. Tight fitting clothes work very well however.


littlefox posted Sun, 29 December 2002 at 8:33 PM

Thanks so much, you're right, Just left off the JP fix on the shoes and they worked better, just had to hide the toes. Tried un and reconforming.... didn't work but thanks for the thought..... think Feet are just being wierd. Hugs!


Traveler posted Mon, 30 December 2002 at 9:00 AM

First of all a big thank you to LordNakagawa and FyreSpiryt. You both rule the poser tech planet :) On to the boot fix You can fix the boots/feet thing by opening the pose file and editing the following block of code in the actor: rFoot and lFoot translateX xtran { initValue -0.01 forceLimits 0 min -100000 max 100000 trackingScale 0.001 keys { static 0 k 0 -0.01 } } translateY ytran { initValue 0.009 forceLimits 0 min -100000 max 100000 trackingScale 0.001 keys { static 0 k 0 0.009 } } translateZ ztran { initValue 0.016 forceLimits 0 min -100000 max 100000 trackingScale 0.001 keys { static 0 k 0 0.016 } } } Change the Init values and the number after the k 0 in the keys sub block to 0. So it will look like this: translateX xtran { initValue 0 forceLimits 0 min -100000 max 100000 trackingScale 0.001 keys { static 0 k 0 0 } } translateY ytran { initValue 0 forceLimits 0 min -100000 max 100000 trackingScale 0.001 keys { static 0 k 0 0 } } translateZ ztran { initValue 0 forceLimits 0 min -100000 max 100000 trackingScale 0.001 keys { static 0 k 0 0 } } } Do it for the rFoot and lFoot. Then save the pose file again. That will hard code the zeroed positions into the JP's -Trav


dougf posted Mon, 30 December 2002 at 3:32 PM

bookmark :)


FyreSpiryt posted Mon, 30 December 2002 at 9:00 PM

Trav, thanks for the heads up. I updated the pose file, and I should have it uploaded in a few minutes.


PabloS posted Tue, 31 December 2002 at 1:32 AM

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Zenman53186 posted Tue, 31 December 2002 at 10:58 AM

Just a comment on Traveler's X,Y,Z trans fix. I've found I have X,Y,Z Trans problems with many of the clothes I put through Tailor, and occasionally when I use MAT Pose files for setting textures. I've found that Traveler's fix in the MAT Pose files solves the problem. I also have created MOR (morph setting) Pose files as well (to set morphs and scaling) that have these lines of text.


herr67 posted Tue, 31 December 2002 at 4:28 PM

I was thinking on the line of being able to use tailer to add V3 pbm's. I works but is very slow, V3 has too many morphs. So far I did JeanZ, Bikini Bottom And Top. took about 1 to 2 hours each to import most of the morphs.


Vex posted Thu, 02 January 2003 at 10:18 AM

how do i reset Joint Parameters ? i have been messing with Tailor/Poser 4 all night and can't seem to get daz's spywear to fit on V3 :( i've spent HOURS converting, but it looks exactly the same as it does before all the work... i've done everything and downloaded that pose thing? JPs for V3 and clicked it on the clothes, and it messed up even more ;



FyreSpiryt posted Thu, 02 January 2003 at 5:13 PM

I think it has something to do with the bodyhandles on the Spywear, but I don't know what or how to fix. The only way I know for sure to reset the JPs is to delete the item from the scene and reload it from the library.


Netherworks posted Thu, 02 January 2003 at 11:19 PM

Attached Link: http://www.thenetherworks.com/Mesh/V3ClothingConformer.zip

vexiphne, I also have the Spywear so I decided to try and see if I could get it to work. - Use LordNakagawa's mannakin to apply the V3 BodyMorph to the Spywear Suit (you probably have already done this). - Open Poser. Load only your modified Spywear Suit. - Use the conformer I made at the attached link. It's a conformer pose similar to FyreSpiryt's. However, it only changes the centers and the joint bends/twists. It should work pretty well, but I found that the cuffs get a little "taffy like" when bending. This is easily fixed... - In Poser, with the Modified Spywear Suit still loaded, open the Joint Editor. - Select the Right Shin and click on the green oval - that's the innerMatSphere. Change the zScale to 6%. - Do this again for the Left Shin. - Close the Joint Editor. - Now you can save the dress as a V3 compatible one.

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Netherworks posted Thu, 02 January 2003 at 11:23 PM

Oh I missed something. I'm not sure if this matters but I did it anyway... As you know, the Spywear Clothing has extra body parts - the little red cones. When I used the Tailor to move the V3 morph, some of the cones had it too. I used the Hierarchy Editor to remove the morph from L&R Biceps, Calves, Breasts and Cheeks. You could also do the same thing easily with Morph Manager.

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Netherworks posted Thu, 02 January 2003 at 11:26 PM

Ok, wish these forums had an edit button :o Fixing the zScale to 6% is done when using the dropdown list in the Joint Editor set to "Bend". Ok, think that covers it all.

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Vex posted Fri, 03 January 2003 at 12:04 PM

ok one more thing... or 2... where's the joint editor and the hierarchy editor ?



Vex posted Fri, 03 January 2003 at 12:05 PM

eep i found it ;) sorry about that



Vex posted Fri, 03 January 2003 at 12:13 PM

As you know, the Spywear Clothing has extra body parts - the little red cones. When I used the Tailor to move the V3 morph, some of the cones had it too. I used the Hierarchy Editor to remove the morph from L&R Biceps, Calves, Breasts and Cheeks. You could also do the same thing easily with Morph Manager

how do i remove morphs in the hierarchy manager? im using Poser4 so i dont know if its different than Poser5 or not.. but i am not visibly seeing anything that tells me "im a cone morph! get rid of me !"

=

thank you for all the information though =) its been a wonderful help.



Netherworks posted Fri, 03 January 2003 at 12:38 PM

Its easy... :) When you open the Hierarchy Editor, click on the "Show All Parameters" box. Give it a second or two to expand everything. To delete a morph target (or any other parameter - so be careful), go to the bodypart and click on the icon to the left of "Parameters". Then click on the icon next to the morph target you want to remove. When its highlighted (words turn white), press the Delete key.

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Vex posted Fri, 03 January 2003 at 4:10 PM

do this morph targets have names?

whatmorphtargets.gif
( click for full size )

if you notice, the arms and back doesnt fit, i've had to make the butt/thighs, calves, feet, and toes invisible in order for them to not stick through the material =

perhaps i used the Tailor program wrong ? I've tried using P-Wizard on some outfits, and it seems to me that they all suck and none of them make my clothes fit on vic3 ;(



Netherworks posted Fri, 03 January 2003 at 4:40 PM

Hmm, the only thing I had to make invisible are the toes and feet. I'm using just the V3 Blank for fitting. "do this morph targets have names?" - I'm confused as to what you're asking here.

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Vex posted Fri, 03 January 2003 at 5:19 PM

ok so you use V3 blank to put the clothes on then switch to the regular model ?? I loaded up "Victoria 3" and changed her face... and probably her boobs some, and every outfit i put on her doesnt fit, even after all the doctoring i've done. I figured out what the cones were called ( ibreast etc ) .. but when i click on parameters in the hierarchy editor, and hit delete, it gets rid of the entire outfit =



Netherworks posted Fri, 03 January 2003 at 6:54 PM

you click on "Parameters" then the name of the morph target you want to get rid of. You could do this in Morph Manager instead :) Did you run the outfits through tailor, using the "Mannikin" as the base?

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macmullin posted Mon, 06 January 2003 at 11:58 AM

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DocMatter posted Fri, 10 January 2003 at 11:33 AM

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Marque posted Fri, 10 January 2003 at 12:18 PM

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dougf posted Fri, 10 January 2003 at 1:01 PM

Can I ask what the process of making "manikin based on V2" was? I'm curious if this can be used to move clothing to other figures.


Dave posted Fri, 10 January 2003 at 3:40 PM

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ardvarc37 posted Tue, 14 January 2003 at 4:26 PM

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