Lyrra opened this issue on Dec 28, 2002 ยท 25 posts
Lyrra posted Sat, 28 December 2002 at 7:02 PM
Well I've been going through my 10 CD's of Poser stuff, and building Runtime on my new PC. After doing battle with hundreds of zipfiles I've got these suggestions, that should make everyone's lives easier: Name a file with the same prefix everytime, so all your zips end up together in a folder. example: LM_mouse_c.zip, LM_tudorwalls_nc.zip Name each file with a suffix - C for Commercial and NC for noncommercial. That way the user knows without opening the file whether its good for commercial or noncommercial use Name each file inside the zip with the prefix and suffix- that way the readme is not even needed. Make a readme anyway, just in case. (texture makers should 'sign' every image too) Name each file with the model name, to make things less confusing : LM_V3_kendra_C.zip containing lm_v3_kendrahd_c.jpg, lm_v3_kendrabd_c.jpg, etc. And lastly, if you can try to make a full file tree (runtime:geometry:yourfolder, runtime:library:character:yourfolder) that makes it a thousand times easier to load files. Thanks everyone and thank you all for the massive amounts of freestuff I've collected over the years :) Lyrra the .....
runnerma posted Sat, 28 December 2002 at 7:30 PM
Lyrra, any suggest to how to built a new library? I mean how u separate the itemes, i.e. all victoria bikini together or by the artist? Runnerma
KattMan posted Sat, 28 December 2002 at 8:26 PM
trying to do this with the file names can become a problem. Remember for MAC compatability the name + extension can not excede 31 characters.
hauksdottir posted Sat, 28 December 2002 at 9:37 PM
Lyrra, Far better to put the maker's name or initials at the END of the filename!!! If somebody ONLY does female skin textures (HappyWorldLand for example) then it doesn't matter where the name is, all the files will end up in my Skin Textures folder. But few people only do one thing... even Schlabber has branched into other categories besides poses. For somebody like Traveler it is essential to put the name of the object first so that rayguns go under Weapons and mushroom houses go under Architecture. Including the author's name is essential to keep books and goblets from being overwritten by the next file called simply "book.zip" :sigh: I've upped the number of basic folders to 7. At the time of download, I rename the zip and stash it into one of: character, animal, hair, clothes, stuff, lights, territory. (This is on my sacrificial internet-connected PC.) Files then get moved to the Mac and put into proper folders such as Plants, Jewelry, Books&Scrolls, etc.. However, even within that it is helpful if the first part of the zip name is a descriptor: "palm-queen-thgeisal.zip" helps if there are a couple hundred plants in the folder! I worked my way through college as a reference librarian (4 years experience with both Dewey Decimal and Library of Congress systems). The most important part of ANY filing system is to put things where they can be readily found again. This depends on the logic of the user, and users tend to be lazy and easily frustrated. If you were hunting for a suit of armor for Mike, would you rather look under the names of everybody who possibly could have made such a thing? Or in the Armor folder? Since so many of the inquiries here are of the type "I need a peacock" rather than "I need something by Anton", I suspect that most artists have an image rather than a creator name in mind when they are building a scene, and if they named and filed their zips by image they could lay hands on them faster. If they added the creator's name, they wouldn't be asking later "who made this?" I usually have to add other information when renaming the zip: what it is and who it is for. For props it isn't essential to indicate which character it is for. Even hair models can be tweaked to fit almost everybody. Other assets are more particular. "Tiffanytex4v2-artist.zip" tells me without having to open it that it is a skin texture for Vicky2, whereas "Tiffanytex4uwing-artist.zip" should go under fairy wings. Slapping a stained glass texture all over Victoria is interesting, but avoidable. ;^) If someone wants my category names, I'll post them as a starting point. An artist who specializes in robots and battleships (for example) would have a different emphasis in the subcategories, but just about everybody downloads "furniture" and "hair". Having more information in the filenames makes the right item easier to find. If the creator of the file adds this information, that item might get used more and proper credit will be given. Carolly
tasquah posted Sat, 28 December 2002 at 10:03 PM
I think I am with hauksdottir on this issue . I would rather have all the identical items togeather IE: hats,cats,mice.... Besides its how i inventory my own items . While we are at it It would be nice to have a thumnail photo of what the product looks like in the zipp . :)
pendarian posted Sat, 28 December 2002 at 11:07 PM
Oh Carolly, I would LOVE to see your category names. I'm in the beginning stages of rebuilding my runtime on my new comp also and don't want it to be quite the mess it is on my old one. Any suggestions and direction you can give for organization would be definately appreciated :) Pendy
LaurieA posted Sat, 28 December 2002 at 11:08 PM
All very good points :). I usually try to keep an "AA_" at the beginning of all my zips and my filenames, especially with my newer stuff. Laurie
Spit posted Sun, 29 December 2002 at 2:39 AM
In the end, for me, it doesn't matter what you name your zips because I change them anyway when I download. Well, um, I like to right-click and save the thumbnail with every zip I grab. I save the thumbnail first and name the thumbnail when I save it. I give it a name and put the author's name at the end, and nco in there somewhere if it's non-commercial only. Then I CTRL-C to copy the name I typed, hit save on the dialog, then grab the zip. I paste into the save dialog for the zip so the name's the same as the thumbnail. This way I have a thumbnail and zip together with the same name. (I can browse it all in XP's Explorer in thumbnail view..I love it!) My downloads directory has scads of sub-directories and I download directly where it belongs. When the Directory folder reaches 5-600 megs I save off to cd. It's already organized. And this is what I teach my Poser class..don't know if any of them actually do it though. Oh, one other thing. When I name the file as I'm saving, I usually prefix with V_ for Vicky, M_for Michael, V3_, P4F, etc. where applicable.
runnerma posted Sun, 29 December 2002 at 4:14 AM
Carolly, me too i would love to see your category names... Runnerma
Lyrra posted Sun, 29 December 2002 at 5:26 AM
Phantast posted Sun, 29 December 2002 at 5:55 AM
For heaven's sake! DO NOT multiply folders unnecessarily. It is a PAIN. And sorting things by vendor is about the most useless way of doing it. Why should I want a folder specifically for things made by (for sake of example) PhilC? Am I ever going to look for something in that way? Am I going to look at a figure and say "What's needed here is something by PhilC, fortunately I have these all set apart?" No, I'm going to say "What's needed here is a DRESS" and I'm going to want to look in a folder called Dresses where there may be dresses made by all sorts of people. With all due respect to PhilC and all the other great modellers out there, frankly, I don't care who made it, I care about what it is and whether it fits the picture I'm working on. It's like these stupid software houses who would like your start menu to run "Program files/ Supersoft/ Supersoft Programs/ Supersoft Graphics Programs/ Superpaint" whereas anyone with a bit of intelligence will arrange it something like "Program files/ Graphics Programs/ Superpaint".
Desdemmonna posted Sun, 29 December 2002 at 7:22 AM
Ugh...glad you brought this up Lyrra :) I'm sorting through 4 gigs of zips right now...I think I'll be here most of the day, lol. -Des
Phantast posted Sun, 29 December 2002 at 8:04 AM
I see I wrote "Program files" instead of "Programs" above. However, the same point is largely valid about file structure as well as the start menu. There is no point in installing Poser to "program filescurious labsposer" unless you like having redundant layers in your file hierarchies. You can just install to "program filesposer". In fact, in the case of Poser especially, it's probably better to install it at the top level - c:poser or d:poser. This is because you often want to get directly at the runtime directory, and having this as high up the file hierarchy as possible saves time.
ockham posted Sun, 29 December 2002 at 9:08 AM
I'm with Phantast. (Especially since he sort of quoted my namesake....) Grouping by type of thing and then by figure, makes more sense than the present tradition. Ideally, every part of one figure, including its CR2, textures, and OBJ files, should be in one folder, so that when you want to delete or modify that figure you can find all its parts without having to navigate many non-parallel layers. This grouping by figure is entirely possible: it only requires that the CR2 specify its own OBJs and textures without a path. I suggested this some time ago and got bombed for it.
Lyrra posted Sun, 29 December 2002 at 6:32 PM
ockham, it is possible to do that with Propack but not Poser4. Not sure of 5. And can I say I didn't mean to stir up a ruckus? sigh Lyrra
Phantast posted Mon, 30 December 2002 at 10:09 AM
I think you can with P4 as well; I'm fairly sure of it. Also, you can certainly keep all the textures in the same subdirectory as the cr2 (or pp2) if you want. You don't even need to reference it.
RHaseltine posted Mon, 30 December 2002 at 1:42 PM
Lyrra - the geometry and texture references are just text, so simply change the path to point to the library folder. However, I do the opposite - when Kozaburo puts the OBJ in the hair library, or people put the textures in a library folder or the root of Runtime:Textures I move and edit.
Spit posted Mon, 30 December 2002 at 3:46 PM
I do not like the idea of everything in the libraries for one figure being in one folder. It's really silly as far as I'm concerned. The way it is now is much more flexible. And I'll take the pain of hunting things down for deletion when/if I ever decide to delete something in its entirety. I LIKE to be able to move CR2's around to a different folder if I reorganize. I don't want to have to move objects and textures as well which absolutely requires you do it outside of Poser. I mean, I can load a CR2 from one folder in Poser, and make some changes and save it to another folder, and go back and delete the original one. All from inside Poser. I don't have to worry about moving the object too. Putting .obj in with the cr2 or .pp2 is totally inflexible. What if I set up Mike with a certain outfit and hair and want to use him as a character in medieval scenes? And set up another Mike as a character I'll be using in more modern scenes..If the Mike .obj has to be in with the cr2 I'm stuck putting ALL my Mike cr2s in one folder! That's ridiculous. Or, even worse, I'd have to duplicate the .obj and put it in all library folders that contain a Mike cr2. See what I mean? The way Poser does it gives you total flexibility to set up your folders...and change them...however you want.
FireHorse posted Mon, 30 December 2002 at 11:15 PM
Bookmark
PabloS posted Tue, 31 December 2002 at 1:53 AM
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ronstuff posted Wed, 01 January 2003 at 12:27 AM
Spit posted Wed, 01 January 2003 at 3:07 AM
Excellent info! I already do the thumbnail-the-same-name-as-the-file bit but you have some very good tips on naming conventions to make searching easier. Love the idea of keeping the thumbnails as your at-hand database, organized by CD. Happy New Year!
PabloS posted Wed, 01 January 2003 at 1:59 PM
What ronstuff said but use something like thumbsplus to make a contact sheet of your thumbnails and you've got a nice catalog to browse thru when you're just not sure exactly what would work with your project. If your keep orderly directories of your downloads, thumbsplus can make a new sheet for each directory which gives you a way to categorize the sheets too.
ronstuff posted Wed, 01 January 2003 at 2:10 PM
Attached Link: http://www.irfanview.com/english.htm
Right, once you have the collection of images as your database, you can do lots of things. You can even copy them and make a set of directories sorted by author's name. The HTML thumbnail pages is also a good idea, but don't waste your money on ThumbsPlus because I-View will do the job just as well, and it's FREE (see attached link) -- I-View will also make contact sheet images of the thumbnails, batch rename and batch enhance them as well.Spit posted Wed, 01 January 2003 at 5:08 PM
And don't forget...if you have XP use thumbnail view in Explorer. I find things much faster browsing and looking than doing searches.